Quote Originally Posted by Striker44 View Post
The issue is that "improvement" is often a very subjective thing. What one person considers an "improvement" could be a complete turn-off for someone else. When your "complaints" basically become hating the very core of the game and demanding changes so extreme that they would likely push away many more people in an attempt to please "you," it says the game and you just don't mesh anymore, and that's okay. It's comments like these:



This is utterly condescending, egocentric, and at its core, immature. "Good game design can only mean exactly what *I* like, and if you like something else, then you're awful." That's not helpful. It reveals more about the poster than anything about the game.
The thing posters like you always miss is we are basically just asking for square to admit that the design some of the veterans miss from 2-4.0 actually existed and it is possible to create content with that design philosophy in mind while still catering to modern players

We aren’t asking for to make 14 something it’s not, we are asking for shades of the game we miss back after square abandoned us to appeal to a player base that by and large doesn’t interact with more of the genres deeper systems so it brings the experience down for all of us, an example would be job design a high skill ceiling and a low skill floor was not a bad thing for casuals, a skill ceiling that is it’s skill floor is bad for veterans