Players have the right to be unhappy with the game. Telling them leave is also not the best solution depending on their issue. Yes complaints get annoying, mostly the trolling ones. But a lot just want the game improved in one or another.
Players have the right to be unhappy with the game. Telling them leave is also not the best solution depending on their issue. Yes complaints get annoying, mostly the trolling ones. But a lot just want the game improved in one or another.
Yes. I want the game improved, too. I've wanted that for years. But SE is not listening. We've yelled into the void for years and heard only silence in return. I was suggesting leaving because at this point it's the only thing that can bring about change. Complaining isn't changing anything because SE does not seem to care. If enough players unsubbed at once, it would get SE's attention. And if you don't think it would, then surely you can admit complaints haven't been doing anything either? Why continue to play a game where the devs don't listen to a word you say and keep taking it in the opposite direction from what players seem to want? I'm not commanding anyone here to unsub. But isn't it evident by now that complaints alone aren't working?



I guess I have to admit that non-gameplay things are actually important in an MMO. Part of the reason it's hard to leave XIV is that the world design is so much better than other games. It would be easier for them to add interesting activities here than for other games to completely remake their worlds into places people care about. XIV is the most pretty social/ERP hub.
This game's interface for gamepad/ console players is also a million miles better than any other MMO. Cross hotbar is the only way to have immediate direct access to dozens of abilities, emotes, menus, macros, etc but no other game does it. They've had 10 years to copy but still they have controller layouts that are gimped in some way, and HUDs that can't be customised as much as XIV.
So there's some praise I seldom give these days. FF XIV is the #1 online game for world building, art design, interface, QoL features, music. There are enough reasons for me to stay and care enough to bother complaining about the gameplay, repetitive content loop. It feels like at least 80% of the dev effort is consumed by iterating old content types that have been done a hundred times before. Designing expansions to fit inside an old template is such a waste of their talent.




The issue is that "improvement" is often a very subjective thing. What one person considers an "improvement" could be a complete turn-off for someone else. When your "complaints" basically become hating the very core of the game and demanding changes so extreme that they would likely push away many more people in an attempt to please "you," it says the game and you just don't mesh anymore, and that's okay. It's comments like these:
This is utterly condescending, egocentric, and at its core, immature. "Good game design can only mean exactly what *I* like, and if you like something else, then you're awful." That's not helpful. It reveals more about the poster than anything about the game.I'm well aware sloppy ****** design is popular. It's why Squeenix is pursuing it. Unsubbing has zero impact. This game took money from people who enjoy video games so they could give us 2-3 expansions of an enjoyable video game and then bait-n-switched us with a game designed for lazy ERP Limsa AFKers. I still play for friends. This game's combat design is awful.




The thing posters like you always miss is we are basically just asking for square to admit that the design some of the veterans miss from 2-4.0 actually existed and it is possible to create content with that design philosophy in mind while still catering to modern playersThe issue is that "improvement" is often a very subjective thing. What one person considers an "improvement" could be a complete turn-off for someone else. When your "complaints" basically become hating the very core of the game and demanding changes so extreme that they would likely push away many more people in an attempt to please "you," it says the game and you just don't mesh anymore, and that's okay. It's comments like these:
This is utterly condescending, egocentric, and at its core, immature. "Good game design can only mean exactly what *I* like, and if you like something else, then you're awful." That's not helpful. It reveals more about the poster than anything about the game.
We aren’t asking for to make 14 something it’s not, we are asking for shades of the game we miss back after square abandoned us to appeal to a player base that by and large doesn’t interact with more of the genres deeper systems so it brings the experience down for all of us, an example would be job design a high skill ceiling and a low skill floor was not a bad thing for casuals, a skill ceiling that is it’s skill floor is bad for veterans


This game as a whole was so much worse designed back then, this is why nobody takes you crackpots seriously.The thing posters like you always miss is we are basically just asking for square to admit that the design some of the veterans miss from 2-4.0 actually existed and it is possible to create content with that design philosophy in mind while still catering to modern players
We aren’t asking for to make 14 something it’s not, we are asking for shades of the game we miss back after square abandoned us to appeal to a player base that by and large doesn’t interact with more of the genres deeper systems so it brings the experience down for all of us, an example would be job design a high skill ceiling and a low skill floor was not a bad thing for casuals, a skill ceiling that is it’s skill floor is bad for veterans




SB was far better than the current game (unless you are an e thot) and we all know HW and ARR was flawed but it had its good points
Not all of us think “accessible” (read braindead) jobs, 30 minutes of story every 5 months and zero repetitive content is a good thing



And you think how mindlessly braindead easy the game has become is any better. Playing the game in the endwalker era feels like playing on cruise control with how easy it got to play jobs and how they feel they need to keep "perfect balance for the 2 minute meta". I would gladly go back to the arr-sb period if it meant we got away from the boring 2 minute meta because they want to keep there perfect balance where every job plays the same. But i guess i would be considered a crackpot for preferring that period of combat design over the 2 minute era of endwalkers.
Last edited by Nebelheim; 08-18-2023 at 11:54 AM.
I'm actually curious. Can you tell me some of the things that were designed worse? FFXIV has certainly improved in the social scene, with stuff like glams, emotes, adventurer plates and the like. A lot of people who picked up this game originally weren't looking for that sort of stuff to be the meat and potatoes of our experience. I certainly bought it so I could play a game. Not socialize in late night e-venues.




There was things genuinely badly implemented, things straight off the top of my headI'm actually curious. Can you tell me some of the things that were designed worse? FFXIV has certainly improved in the social scene, with stuff like glams, emotes, adventurer plates and the like. A lot of people who picked up this game originally weren't looking for that sort of stuff to be the meat and potatoes of our experience. I certainly bought it so I could play a game. Not socialize in late night e-venues.
-CD’s not resetting on wipe
-DRG having super low magical defence for no reason
-weakness and brink of death reducing health and defence
-gordias
-first coil
The game wasn’t perfect and I never pretend it was, but like you I also play this game to play a game; not to hang out and gpose on twitter
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