Quote Originally Posted by Jojoya View Post
How does that work out when you've got 2 players attacking the same creature and one player is set to Very Easy and the other is set to Nightmare (or whatever the difficulty modes are named)?

It sounds a bit like WoW's scale to player level system which didn't work out particularly well (at least in my opinion). The net effect was lower level players frequently ended up more powerful than the higher level players depending on what gear was equipped (think Crystal Tower types of power difference).

Or are most open world zones in LotRO so empty that the chances of encountering another player are small? I remember giving it a try back around 2015 and was turned off by the predatory paywalls. Even then I was encountering fewer players in the open world than I do here. I have no clue how good (or bad) it is now.
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I am honestly not sure how it is working in practice. I have just been reading/watching videos the last week or so on it. I left LOTRO years ago when they went through a period where they were pushing too far into pay to win for my comfort. I just feel like if they can really make this work it can be a game changer for MMORPGs as players could pretty much dial in the difficulty they want.

I was around for the beginnings of Scale to player in WoW. Yeah it didn't work I agree. That is why I said if LOTRO has actually found a solution it is a game changer. My home is here in FFXIV so I won't be going back to LOTRO but it is something worth watching.