Anyone else remember when Yoshi P himself said this?
What different times...
Anyone else remember when Yoshi P himself said this?
What different times...
I’m legit impressed by how utterly and completely you missed my pointWhat happened a decade ago really doesn't matter.
The game has changed since then.
The development team has changed since then.
The player base has changed since then.
What does matter? Are you having fun is what matters.
Your choice to keep paying for the game even though you're not having fun anymore.
We remember. That dev team is gone. At least in spirit. When Yoshi-P arrived at the scene of 1.0, he decided to take a risk and destroy the entire world to start from the ground up, rather than trying to salvage what was left. He went with a completely different formula from the old school FFXI and brought his vision to the table. Can anyone imagine him or the devs doing anything like that now? He can't even deviate from his precious tomestone formula. They have become complacent in their success, like many companies. They must ask themselves why take any risks at all when the playerbase is staying. Unhappy perhaps, but staying and paying all the same. Their endgame formula of the tomestone/book grind has not changed in 10 years, but their attitude towards the playerbase and willingness to engage with them certainly has. I have to wonder if the devs themselves have any love left for this game or if it has waned after these 10 years.
Did you... not even read the post of mine that you responded to? The one which directly outlined how monetization is directly affecting the player experience and entertainment factor?
Last edited by Zabuza; 08-15-2023 at 02:02 PM.
So, the only part of that whole thing I shook my head at was monetization of OPTIONAL ITEMS.
I seem to remember yoshi p mentioning that mogstation sales payed for the expansion of the NA data center. Most likely payed for EU and oceanic as well.
It's not like that money slips into rich guys account. It's repurposed for the game. Also again....OPTIONAL.
None of those items are p2w items. Some might say fenrir is but honestly, a mount with 1 star ground speed don't make a difference at all.
People also pretty free to spend their money how they want. If they decide they wanna pay for some virtual outfit then cool. The could just as easily pay $2 for a red dot on call of duty or 40 for a season pass...or in the case of BDO...literally have to use cash shop to even keep playing.
Cash shop isn't this big boogie man you think it is. You don't like it, don't use it. Your right. Just like it's mine to spend 30 on some mount lol.
I also don't see how it's ruining player experience and entertainment factor in the least. I would more think the myriad of venue shouts and ads in pf would ruin the entertainment factor over an optional item not even needed to be purchased to play lol.
I think thay whole part is probably you guessing or hanging with a group of likeminded individuals who make up such a small percentage it's not funny.
This post is exactly how I feel about the game and CBU3 as a developer lately after beating FF16. I've also cancelled my sub with 3 days left.
This sentence right here is just inherently wrong. Monetization and fun are inherently linked, not because people find paying fun or not, but because the C-Suite at the game company is incentivized to get you to cough up as much money as possible. Usually this is by doing things like making it so you can't re-earn event items and instead putting them in the shop, or drip feeding patch content so that people stay subbed. Ever wonder why x.x5 patches, with more content, are often a month or two AFTER the main line patch? It's not because they are worried about everyone going through it too fast, it's so they can milk more money out of you that you might not have spent otherwise.
In other words, the developers are actively incentivized to make the game LESS fun if it means making the company MORE profit. And they often do.
I feel like you are trying to badly argue this point. This is a ongoing MMO. Of course they going to drip out content but with this game you know it's coming.This sentence right here is just inherently wrong. Monetization and fun are inherently linked, not because people find paying fun or not, but because the C-Suite at the game company is incentivized to get you to cough up as much money as possible. Usually this is by doing things like making it so you can't re-earn event items and instead putting them in the shop, or drip feeding patch content so that people stay subbed. Ever wonder why x.x5 patches, with more content, are often a month or two AFTER the main line patch? It's not because they are worried about everyone going through it too fast, it's so they can milk more money out of you that you might not have spent otherwise.
In other words, the developers are actively incentivized to make the game LESS fun if it means making the company MORE profit. And they often do.
Although your one point is just funny since yoshi p himself literally told people it was ok to drop your sub if you want a break.
The people who generally don't are the ones afraid to lose some virtual property they aren't using anyways in most cases. The rest of the population got no issue dropping their sub and coming back when they want.
As for event stuff. You don't see very many people up in arms about it hitting cash shop. Probably because they know it's optional and they don't need it with the literal myriad of housing items and whatnot in the game already.
Again...no leg to stand on because if you somehow see a connection between monetization and fun...you probably should quit all video games.
You buy a game to enjoy your way...season pass...monetized..lol. like at least it's not predatory like EA lootboxes or genshin impact ganja or even BDO cash shop
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