To me AST was easier to play then WHM <.<People gravitate towards simple jobs because square makes them stupidly overpowered relative to their complexity
Why play yugioh on Astro and get RSI when WHM does 99.9% of the same job and you can macro it’s entire rotation onto 3 buttons
Same as SMN, BLM is the only complex job left in the game and RDM is in the toilet, what incentive have they provided you to not play SMN
So it kinda depends on the player too..
Last edited by Zeastria; 08-14-2023 at 02:04 PM.
My point is that even if you do criticize the game out of care, the devs don't see a reason to change because you keep paying them. At some point, the only way to enact change is to hit them where it counts. Their profit margin. How long have healers had to suffer? Where is the communication? While this once may have been a passion project, they now see they can continue making money by doing the bare minimum for this game while diverting the profits it gives them to other projects, such as FF16. They know they are massively successful to the point they don't have to give it their all and they can still reap profits. It makes more sense from a business standpoint to divert their resources to other projects to add to their profits while running very little risk of losing money on FF14 because while people complain, they still stay.Because if people take their time to criticise a game they are actively playing, they are doing it because THEY CARE. They like some aspects of it, but think that others could use improvement. Wanting something you enjoy to be the best it possibly can be isn't that outlandish of a concept, surely?
The people who just hate everything aren't taking the time to post their criticism. They just leave.
Last edited by Zabuza; 08-14-2023 at 02:15 PM.
HAHAHAHAHA good luck with that.No, there's one thing that speaks louder than any individual wallet, and that's multiple wallets.
What you should be doing is to use your voice to dissaude those multiple wallets. Let the world know this game is atrocious. Spread the message. We need this game's reputation to nosedive off a cliff.
Make sure to pressure content creators and reviewers and let them know how you feel.
SOME people yes.Because if people take their time to criticise a game they are actively playing, they are doing it because THEY CARE. They like some aspects of it, but think that others could use improvement. Wanting something you enjoy to be the best it possibly can be isn't that outlandish of a concept, surely?
The people who just hate everything aren't taking the time to post their criticism. They just leave.
But no, there are some posters here who legitimately hate the game and/or are trolls about it. They're also the most prolific starters of threads about how they dislike the game. It's false that people who hate everything just leave. Some people have to feel validation from others, so they try to get others to hate the game as much as they do.
The way to spot the difference:
People who care criticize the game but not other players.
People who hate harp on the game but also attack anyone who defends it even partially as not being terrible.
Very much agreed. I posted a thread in the healer forum, but the tl;dr of it is that about 2/5ths of the Jobs have 27, 30, 31, or 32 buttons. The other 3/5ths (more than half) have 33, 34, 35, 36, or 37 (PLD). Some absolutely justify that as the buttons all are useful and interesting enough to justify a hotbar slot...but a lot have fat to trim where they really don't. And it's not always the ones you think. MNK has the fewest buttons of any Melee Job at 31, but pretty much all of them are relevant and its one of the more complex Jobs in the game to optimize, despite that. RPR has 2 more at 33 but is easier. So number of buttons doesn't really guarantee simple or harder gameplay and more speaks to hotbar efficiency (buttons that change on context, like Paradox sharing the Blizzard 1/Fire 1 button) and Jobs that have a lot of random stuff. Some with lots of buttons absolutely justify them, but others less so. Either way, though, 30 is a lot of buttons, and SMN is the only Job in the game that doesn't have that or more (SMN at 27 and MCH at 30 are the only two in the game that have 30 or less)
Also this.
Casuals play whatever they feel like. Many aren't even aware the forbidden site, the Balance, or other meta stuff even exists, and aren't chasing it. They're playing what feels fun to them and what they think they do well on or simply enjoy. Midcore sometimes feel like they have to chase the meta, but they'll make substitutions based on their own perception of skill. One reason SGE is so popular (aside from the visuals) is that it's a slightly weaker SCH that has so much less jank, players feel they can be more competent playing it. RDM is also wildly popular with both casuals and the midcore since non-hardcore players tend to value Raises and healing spells very highly, far more than the raid community that belittles such utility and often asks for it to be removed so "SMN and RDM can be properly balanced against BLM". The rest of the playerbase likes those spells being there and it's one reason they enjoy the Jobs. (Never mind it's yet another case of the hardcores asking for homogenization they'll later then complain about all the Jobs being too similar if it happens...)
.
The idea that everyone behaves like hardcores do, that casuals (especially) and the midcore act the same as what a hardcore thinks they should, or that all these changes are made for the sake of casuals, is just so weird, yet so persistent. It's as persistent as it is wrong; which is very much so.
Last edited by Renathras; 08-14-2023 at 04:38 PM. Reason: EDIT for length
You say other people are wrong and then say SGE and RDM are popular when the numbers directly prove that wrong.
If we are going by anabeisos then he is half right, SGE is second, far behind WHM with SCH nipping at its heels (AST is so far in fourth it’s actually funny)
For RDM it’s the 4th least popular job beating out BRD, MNK and BLM
In TOP SGE slips to third (again AST so far in last it’s actually funny), RDM remains 4th least popular
For DSR SGE returns to second (AST is in the trash again) and RDM remains 4th least popular
So I would say it more proves your point than his, SGE also has the new healer appeal and still barely clears SCH
No? Don't be so complacent.
I have a harder time with WHM as well. I don't think it's hard per se, it just feels incredibly clunky. Lillies feel like they should be OGCD heals, but they're not. I'm used to AST flowing smoothly and WHM just doesn't. That or I'm doing something horribly wrong.
When people say “I find WHM harder” are you discussing the healing side in dungeons or aiming to Gold parse P12S because that’s two totally different things
I agree WHM healing feels clunky, but it is also infinitely easier to play WHM from a damage perspective to a high orange level than it is dealing with AST playing yugioh in the burst window
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