Don't you need a sub to post here?
Man a lot of people seem to hate the game but they sure like paying for it
Don't you need a sub to post here?
Man a lot of people seem to hate the game but they sure like paying for it
There are those that have gotten more than enough out of this game and are just bitter that the game doesn't have time wasters and FOMO like WoW does to keep them only playing FF14. Yet they cannot leave despite being unsatisfied with the direction. FF14 isn't going to become WoW, despite their deepest wishes.
Those are just some of the dungeons I think about. They kept making dungeons better up through Stormblood's patches but after that, it seemed like they had peaked but they are still just as good as that peak today, visually.
They are Japanese so there are some translation difficulties I suppose. And this forum is full of garbage that is probaby hard for them to sift through and find decent feedback. The videos MrHappy has been doing have been doing a good job articulating it and we know Yoshi-P watches him, possibly with youtube's caption translate feature.So we have to bring our complaints to youtubers instead of talking to the developers themselves like we used to do? That would indicate that they no longer consider direct communication with the player valid. We now have to use youtubers as a medium. Also, youtubers are humans and therefore biased. There is no guarantee that their opinions will represent the player's.
Content creators can be bias but they are also in a position where they should be trying not to be and to take a middleground view, because of how many people look up to them and their focus on this and articulating information for their viewers is conducive to sifting through and presenting the information in a form developers can use.
I would argue that content creators are usually only popular because people agree with them and support them, so that is a good reason for developers to listen to them as well.
True. They have been open that they are trying to make it playable alone even. But they still make raids and content that can be done with others.I don't mind the MSQ being good, but they've been increasingly trying to turn this game into a single player game when their loyal customers paid to play an MMORPG.
Maybe, but this wasn't an issue for me for years of playing the game so I don't think the formula is a problem as long as there is variety within the content produced. For example, playing football in P9S or being tossed to another platform in P10S is interesting.There comes a point when even things that were once fun lose their luster.
They could have completely copy+pasted all the mechanics from the previous tier and just changed the look of the bosses, and some games would probably actually do that if it was all about making money for minimal effort, but they actually put in the effort to make the mechanics different.
SE wanted to create a game where you can play poorly or you can play well, but you'll be able to notice the ones that play well. Despite everything being simplified, you can still notice this... such as the difference between a healer that dies and a healer that doesn't, and the difference between a tank that can pickup the slack and solo and a tank that can't.What is the purpose of having a healer at all if a tank can just solo a boss in an Expert roulette? If Ultimates can be cleared without healers?
Being an FF game it also makes sense for some players to be able to pickup the slack for another, because in a team environment, sometimes there is a weak link for one reason or another (be it injury, skill, tiredness, lag), and it's nice to think you are not helpless in that situation and can find a way to pickup the slack.
But to answer your question, the purpose of having a healer could be, say, to do big pulls. I know tanks can often handle that without one now, but when we had less self-heals we would certainly just stick to one pack without a healer, so the benefit of a healer was efficiency and not having the slow deaths of DPS in a boss fight due to lack of heals where the tank finishes it off.
Even now, if a tank solos a boss it's still inefficient if they can't keep DPS alive because of the lack of outgoing damage.
True, we pay a subscription despite the game DLC being designed like a single player game. But often you have to pay for DLC, so the payment for the DLC can be thought of as the subscription fee and you only have to pay that for the month in which you play it. The expansion can be thought of as the game.Those are single-player games. We pay a subscription
The people who pay the subscription fee endlessly all year round are probably a smaller amount of players and if they are paying it all year round, they are probably getting more out of it due to playing more than a few days and progressing through raids, pvp, RP, housing or collecting things.
Indeed. Yoshi-P used to talk openly about classes needing to be unique and how he wanted there to be complex jobs and simple jobs. He was even asked which ones he would recommend for new players and listed them. Suddenly, he stopped talking about these subjects when Shadowbringers came out and the direction had clearly changed.We used to have easy classes but also some which had complexity to them. It seems that is being gutted to implement simplicity across the board.
It wasn't job design that brought the WoW refugees over. It was the opportunity to play a MMORPG that wasn't WoW. It was thumbing their nose at Blizzard by playing a "weeb" game. It was the raids. It was experiencing a game where the story wasn't an afterthought.
It's a pretty substantial portion of the WoW refugees that are still playing the game considering Lucky Bancho numbers now versus pre-exodus. Despite the complaints about job design from long time players, I don't think newer players are terribly unhappy with the job design.
Which systems are you referring to? Not trying to say you're wrong. I don't read the role forums to have seen the suggestions.
The game being designed to be casual friendly is a good thing. MMORPGs can't survive if they're not (see Wildstar). If you want a hardcore experience, you're better off in something like Elden Ring.
You can cancel a subscription but you still have normal access until the currently paid game time runs out. Refunds of unused game time don't get issued.
Many Japanese individuals understand spoken English fairly well but have difficulty trying to speak it in return. If you watch Q&As, interviews, etc. done in English, YoshiP is already reacting to what is being said in English before it's translated. The translation gives him time to prepare a response while allowing Japanese viewers with limited or no English to hear what's being asked.
I know that MrHappy is not popular with many players so that may not carry weight with them. Another EN content creator that the devs watch regularly is Frosty with Mogtalk (this has been true for years, before Frosty was invited to do PvP tournament commentary). Frosty usually guides the conversation for his guests as opposed to adding his own opinions so the devs can see the legitimate reactions of part of the EN player base.
Last edited by Jojoya; 08-14-2023 at 10:46 AM.
So why do the jobs have to be gutted beyond their SB designs? If newer players are neutral and veterans are unhappy then the net result is unhappy.
Because they're powerful? DRK is also the most played tank in JP, along with SAM being the most played DPS. DNC is probably the hardest phys ranged right now, and MCH languishes last while being the easiest phys ranged. Very nice cherrypicking though.
Last edited by Koros; 08-14-2023 at 11:01 AM.
No, people gravitate to meta jobs. WAR, DNC, and SMN are all meta for casual prog because of WAR's Holmgang for PF invuln strats, SMN for raise and the high mobility, and DNC+SAM is one of the easiest way to boost your rDPS. DRK is actually the most played tank in JP, along with SAM being the most played DPS. A lot of people don't actually like playing DRK though. These statistics don't show anything other than what's meta.
Nerf WAR's self-sustain and you'll see WAR becoming far less popular.
Also, a lot of people gravitate to jobs because of the visuals. How do you disentangle the % of players picking up a job because of the visuals vs. them picking it up because of the simplicity? A lot of players play DNC, WHM, and SMN purely because of the class fantasy, not because of the mechanics.
Last edited by Koros; 08-14-2023 at 11:06 AM.
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