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  1. #11
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by Jeeqbit View Post
    'In from the Cold' was only nerfed in the sense that if you choose the "Very Easy" difficulty, it is easier than it used to be. But if you choose the hardest option it is still as hard as before.
    Which is a nerf in and of itself. I'm saying that "Very Easy" difficulty should never have come to pass. The game was already easy enough.

    Quote Originally Posted by Jeeqbit View Post
    If you really believe that localizing the MSQ and all the text in the game to different languages, drawing concept art, creating models and weather effects that involve traveling to places in the world and taking photos for textures, developing highly-detailed environments such as Xelphatol, The Ghimlyt Dark or Holminster Switch, all of which they talk in detail about developing at Fan Fest panels by the way, is "minimum effort" in the way you are implying, then you're just mistaken.
    Two out of three dungeons that you've cited are from Stormblood or Heavensward. Old dungeons back from when they still cared.

    Quote Originally Posted by Jeeqbit View Post
    I think they just don't listen to the forums anymore. It seems like they still watch youtube and listen to that because they have been adding things based on it coming up as an issue in youtube videos so it seems it falls to content creators to articulate the things on these forums and present it in an articulate way to the developers.
    So we have to bring our complaints to youtubers instead of talking to the developers themselves like we used to do? That would indicate that they no longer consider direct communication with the player valid. We now have to use youtubers as a medium. Also, youtubers are humans and therefore biased. There is no guarantee that their opinions will represent the player's.


    Quote Originally Posted by Jeeqbit View Post
    You say that, but statistically there are more players than in this "past" you are referring to. Statistically it is flourishing compared to the days you refer to. Now I know what you mean, because I was around since ARR, and it's fair to say "classes have been made simpler to play", but statistically there is not a downward descent.
    Purely riding on the back of their MSQ and those who want to play this game for social/ERP reasons. Many people leave when they finish the MSQ. They started cutting content outside of the MSQ come Shadowbringers. I don't mind the MSQ being good, but they've been increasingly trying to turn this game into a single player game when their loyal customers paid to play an MMORPG.

    Quote Originally Posted by Jeeqbit View Post
    I am happy with consistency. Then I know what I am getting. Consistency isn't necessarily the problem as long as each thing is fun.
    There comes a point when even things that were once fun lose their luster. Yoshi-P and team has kept to their same formula for 10 years now. One can only do the same things so many times. It became tiring in Shadowbringers. Now it's just frustrating that they refuse to change.

    Quote Originally Posted by Jeeqbit View Post
    I like this, to be honest. Especially if it's hard to pull off. A lot of casual tanks actually can't even do it and I just seem them die because they don't know what Bloodwhetting is and stand in all the vulns. I just don't like it when something is flat out impossible, but I would be alright with it being harder to achieve.

    I feel that it was harder to achieve in the past but now tank self-heals are so good that it's difficult to fail. For example, I've solo'd Gubal Library HM a few times and I'm not saying it was really hard, but I had to make sure I used my heal combo instead of the damage buff when I needed it. In a level 90 dungeon I wouldn't even need to think about this because of Bloodwhetting.
    What is the purpose of having a healer at all if a tank can just solo a boss in an Expert roulette? If Ultimates can be cleared without healers?

    Quote Originally Posted by Jeeqbit View Post
    Remember that most people play a game's new DLC/patch for a few days and then move onto the next game that released or got DLC. Most people only play for a few days anyway and this is who SE is catering to.
    Those are single-player games. We pay a subscription and expect at the very least, the same amount of content that was once delivered. They have cut the amount of dungeons and MSQ is done quicker on patches. They've dumbed down the difficulty of alliance raids after what happened with Orbonne Monastery.

    Quote Originally Posted by Jeeqbit View Post
    Both. They want to make them more intuitive so that we don't have players who "never" figure out their rotation, but with 20 classes they also want to make them easier to balance by making 2 of each play almost exactly the same ie. SGE and SCH, MNK and SAM, GNB and PLD, WAR and DRK, probably DRG and RPR.


    I kinda accept their argument, I suppose, because at a certain point balancing 22 classes would be easier if 2 of each played the same. Trying to balance so many of them would create more overhead than what they had in ARR and Heavensward.
    Rotations should take effort to figure out. We used to have easy classes but also some which had complexity to them. It seems that is being gutted to implement simplicity across the board.
    (3)
    Last edited by Zabuza; 08-14-2023 at 09:41 AM.