Which is a nerf in and of itself. I'm saying that "Very Easy" difficulty should never have come to pass. The game was already easy enough.
Two out of three dungeons that you've cited are from Stormblood or Heavensward. Old dungeons back from when they still cared.
So we have to bring our complaints to youtubers instead of talking to the developers themselves like we used to do? That would indicate that they no longer consider direct communication with the player valid. We now have to use youtubers as a medium. Also, youtubers are humans and therefore biased. There is no guarantee that their opinions will represent the player's.
Purely riding on the back of their MSQ and those who want to play this game for social/ERP reasons. Many people leave when they finish the MSQ. They started cutting content outside of the MSQ come Shadowbringers. I don't mind the MSQ being good, but they've been increasingly trying to turn this game into a single player game when their loyal customers paid to play an MMORPG.
There comes a point when even things that were once fun lose their luster. Yoshi-P and team has kept to their same formula for 10 years now. One can only do the same things so many times. It became tiring in Shadowbringers. Now it's just frustrating that they refuse to change.
What is the purpose of having a healer at all if a tank can just solo a boss in an Expert roulette? If Ultimates can be cleared without healers?
Those are single-player games. We pay a subscription and expect at the very least, the same amount of content that was once delivered. They have cut the amount of dungeons and MSQ is done quicker on patches. They've dumbed down the difficulty of alliance raids after what happened with Orbonne Monastery.
Rotations should take effort to figure out. We used to have easy classes but also some which had complexity to them. It seems that is being gutted to implement simplicity across the board.