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  1. #211
    Player
    Nebelheim's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    769
    Character
    Lilisette Lufaise
    World
    Leviathan
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Myrany View Post
    I played WoW for more than a decade. I should have quit in WoD when I really saw how the game was going. I hung on until mid BFA when I sort of woke up to the fact that the game hadn't been fun for me Since Pandaria. Found this game and never looked back. There were good things about WoW. For me I am just done with WoW.

    Strangely the token kept me in that game for nearly a year past when I thought it was worth spending money on since I was able to blow through my gold that I had earned over the years and pay my sub that way. Yeah I do agree the token was bad for the games economy though.

    Although I am still very much enjoying my time FFXIV I completely agree that the only way the company is going to care about what you all want is to hit them in the pocket book. I won't be joining those of you who choose to unsub. No reason for me to as there is still a great deal of stuff I want to get done in FFXIV.
    Yeah at this point the only way they will deviate from this current formula is if they lose a massive amount of players and be forced to try new gameplay systems. I still enjoy the game enough to stay but i can also see that the formula we had for 10 years is stale and would hate to see them use the same formula for the next 10 years and it being the cause of people leaving.
    (4)
    Last edited by Nebelheim; 08-19-2023 at 03:36 AM.

  2. #212
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by Nebelheim View Post
    Yeah at this point the only way they will deviate from this current formula is if they lose a massive amount of players and be forced to try new gameplay systems. I still enjoy the game enough to stay but i can also see that the formula we had for 10 years is stale and would hate to see them use the same formula for the next 10 years and it being the cause of people leaving.
    The mindset of players as a whole needs to change. We need to stop accepting bland slop of videogame products and be quicker to punish devs who don't listen. Videogame devs keep serving said slop on the spoon because we've shown them that they can and our response is simply 'please sir, may I have some more?'
    (5)

  3. #213
    Player
    Nebelheim's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    769
    Character
    Lilisette Lufaise
    World
    Leviathan
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Zabuza View Post
    The mindset of players as a whole needs to change. We need to stop accepting bland slop of videogame products and be quicker to punish devs who don't listen. Videogame devs keep serving said slop on the spoon because we've shown them that they can and our response is simply 'please sir, may I have some more?'
    People say blizzard doesn't listen to there players but there is a lot of times it seems ff14 devs doesn't listen either. There are some systems that aren't great in ff14 that they double down on that people don't like and the features people do like there surprised people like it which shows they don't read/look at feedback or player retention for certain things.
    (2)

  4. #214
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Nebelheim View Post
    People say blizzard doesn't listen to there players but there is a lot of times it seems ff14 devs doesn't listen either. There are some systems that aren't great in ff14 that they double down on that people don't like and the features people do like there surprised people like it which shows they don't read/look at feedback or player retention for certain things.
    Something a lot of businesses in general are guilty of is ignoring customer feedback if it contradicts what they think they see in their data metrics spreadsheets.
    (8)

  5. #215
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Zabuza View Post
    The mindset of players as a whole needs to change. We need to stop accepting bland slop of videogame products and be quicker to punish devs who don't listen. Videogame devs keep serving said slop on the spoon because we've shown them that they can and our response is simply 'please sir, may I have some more?'
    What's bland to you might be just what someone else is looking for.

    Players need to pay for what they want to be playing instead of paying for what they don't want but think will change. There's no need for a company to change a game if its revenue is meeting/exceeding goals set.

    Quote Originally Posted by Nebelheim View Post
    People say blizzard doesn't listen to there players but there is a lot of times it seems ff14 devs doesn't listen either. There are some systems that aren't great in ff14 that they double down on that people don't like and the features people do like there surprised people like it which shows they don't read/look at feedback or player retention for certain things.
    Our problem as EN players is we don't know what feedback the JP players are giving. Certainly some agree with EN players but there may be a larger number that disagree.

    Quote Originally Posted by RitsukoSonoda View Post
    Something a lot of businesses in general are guilty of is ignoring customer feedback if it contradicts what they think they see in their data metrics spreadsheets.
    A lot of people will say one thing while doing another. That why they tend to rely on metrics. What people are actually doing affects a company's bottom line a lot more than what they're only saying.

    They're not going to listen to feedback unless their metrics show their customers are behaving in ways they did not expect.
    (5)

  6. #216
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jojoya View Post
    A lot of people will say one thing while doing another. That why they tend to rely on metrics. What people are actually doing affects a company's bottom line a lot more than what they're only saying.

    They're not going to listen to feedback unless their metrics show their customers are behaving in ways they did not expect.
    The actual problem is they often don't look into it any further than seeing the numbers on the spreadsheet. So they essentially have no actual context of what the numbers actually mean or what lead those numbers to actually be generated. They just go through it to make sure the boxes they want bigger numbers in show bigger numbers and the boxes they want smaller numbers in show smaller numbers. Any outliers to what they want will simply result on looking for a scapegoat or excuse.
    (0)

  7. #217
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    The actual problem is they often don't look into it any further than seeing the numbers on the spreadsheet. So they essentially have no actual context of what the numbers actually mean or what lead those numbers to actually be generated. They just go through it to make sure the boxes they want bigger numbers in show bigger numbers and the boxes they want smaller numbers in show smaller numbers. Any outliers to what they want will simply result on looking for a scapegoat or excuse.
    You might be thinking of it too simply. They're going to look at past trends at similar points in a development cycle. Some deviation is expected of course but only in small amounts.

    If normally they would have 30% of the player base participating in Savage raiding during a certain patch cycle but that number has dropped to 10%, they're going to want to know why that content has lost 2/3s of its normal participants. That's when they're going to start checking feedback. If it's only dropped from 30% to 27%, then they they don't have much reason to care.
    (1)

  8. #218
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    Quote Originally Posted by Jojoya View Post
    You might be thinking of it too simply. They're going to look at past trends at similar points in a development cycle. Some deviation is expected of course but only in small amounts.

    If normally they would have 30% of the player base participating in Savage raiding during a certain patch cycle but that number has dropped to 10%, they're going to want to know why that content has lost 2/3s of its normal participants. That's when they're going to start checking feedback. If it's only dropped from 30% to 27%, then they they don't have much reason to care.
    I have always suspected with most games it is a combination of what you are saying and the following.

    What demographic of player makes us the most money?
    <checks data>
    Ok how many players can we expect to lose if we make x change to cater to that demographic?
    <checks historical data>
    Do we have enough new players coming in to cover the loss?
    <checks data>

    here it can slide into What will sell well in the store to make up the loss or even increase revenue?
    <checks data>


    In short if changes are not happening there is not enough lost revenue to justify them.
    (0)

  9. #219
    Player
    Snorky's Avatar
    Join Date
    Nov 2014
    Posts
    655
    Character
    Akiimi Akagane
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Myrany View Post
    I have always suspected with most games it is a combination of what you are saying and the following.

    What demographic of player makes us the most money?
    <checks data>
    Ok how many players can we expect to lose if we make x change to cater to that demographic?
    <checks historical data>
    Do we have enough new players coming in to cover the loss?
    <checks data>

    here it can slide into What will sell well in the store to make up the loss or even increase revenue?
    <checks data>


    In short if changes are not happening there is not enough lost revenue to justify them.
    I suspect along with the satisical data, creative ideas are then added. It can not be anyone thing with games that drive the process. I am sure many games have been ruined by just one set of data points being listened to (wildstar) for one. This thread kinda goes along with another topic on this forum. The harder content topic. There has to be a balance of the pendulum swings to far in anyone direction it will lose subs. But and there is a but, if the loss of subs in anyone direction isn't that great and can be made up expect the path of least cost to be taken. It's a business after all.

    I just wanted to add I remember during the pandemic when cbu3 was in lock down something along the lines of they have 2 years worth of content already done waiting to be implemented, please don't quote me on it but it was something along the lines of the content is made just waiting for all the teams to finalize it. I could be totally mis remembering.
    (0)
    Last edited by Snorky; 08-19-2023 at 11:41 PM.

  10. #220
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    (1)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

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