Good afternoon, all.
In my thousand or so days subbed, I've recently become a pretty comfortable tank for 4-person roulettes and even what 8-person normal first-time clears I've been doing as of late to catch up on various storylines, but there's this mental block where I stop at alliance content, and feel I must step back and either heal or DPS. Maybe it's the WoW programming of past years, but I feel the weight of "being responsible for" that many highly experienced people's enjoyment of the content, and assume that with so many tanks on the field that these fights must have more complex elements that I don't feel (as someone who is against "watch video first" level commitment) comfortable with.
Is this silly? Are there any big unintuitive leaps in tanking alliance content? I've observed in, for example, the copied factory that there are relatively intuitive moments of "split up and keep them separate," but how often do alliance raid tanks against a singular boss become more than "one guy has his stance on and the others are just durable DPS" type participants?
To be clear, I have ZERO interest in branching out into higher difficulties above and beyond "we saw the bosses and lived the story," in case there's some higher level of Alliance raiding that I wasn't aware of. (I don't think there is?)
Thanks in advance for any and all helpful replies