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  1. #1
    Player
    Omedon's Avatar
    Join Date
    Sep 2013
    Posts
    402
    Character
    Sindyr Ashreynason
    World
    Mateus
    Main Class
    Samurai Lv 90

    Is there a learning curve for tanking *alliance* raids?

    Good afternoon, all.

    In my thousand or so days subbed, I've recently become a pretty comfortable tank for 4-person roulettes and even what 8-person normal first-time clears I've been doing as of late to catch up on various storylines, but there's this mental block where I stop at alliance content, and feel I must step back and either heal or DPS. Maybe it's the WoW programming of past years, but I feel the weight of "being responsible for" that many highly experienced people's enjoyment of the content, and assume that with so many tanks on the field that these fights must have more complex elements that I don't feel (as someone who is against "watch video first" level commitment) comfortable with.

    Is this silly? Are there any big unintuitive leaps in tanking alliance content? I've observed in, for example, the copied factory that there are relatively intuitive moments of "split up and keep them separate," but how often do alliance raid tanks against a singular boss become more than "one guy has his stance on and the others are just durable DPS" type participants?

    To be clear, I have ZERO interest in branching out into higher difficulties above and beyond "we saw the bosses and lived the story," in case there's some higher level of Alliance raiding that I wasn't aware of. (I don't think there is?)

    Thanks in advance for any and all helpful replies
    (4)

  2. #2
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,309
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    ARR and HW have many instances during The Crystal Tower and Void Ark stories where tanks are ment to tank a spawned add. Normally keeping them separate is the key thing to do. In other raids like the current 24man and Nier raids there are tank busters put on place on each tank. Or unlucky dps if one goes out while the tanks are dead. You can probably put on your stance after a few rotations of the MT. Otherwise it's like any other 8 man raid. The Crystal Tower raid used to have parts that tanks were meant to deal with like the towers during the Behemoth fight as they were the only ones with enough defense if not health to deal with that mechanic. In the current 24man there are some shared tank busters, but most are geared enough that they can live through it.
    (1)

  3. #3
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Omedon View Post
    but how often do alliance raid tanks against a singular boss become more than "one guy has his stance on and the others are just durable DPS" type participants?
    Rarely. Everyone once in a while there will be adds that have to be tanked individually, but for the most part "one guys turns stance on and the others just DPS" basically covers it.
    (5)

  4. #4
    Player
    Rayne6665's Avatar
    Join Date
    Jan 2021
    Posts
    364
    Character
    Rayne Wolfhart
    World
    Leviathan
    Main Class
    Ninja Lv 100
    In my experience when i was a dps for alliance raids, i study other tanks on what they do. After that, i took my gnb and felt comfortable tanking the alliance raids roulettes now. Its not that difficult or anything hard really
    (2)

  5. #5
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Unfortunately MT in Alliance raids is much like 90% of tanking for everything else. Leap in, move through, tank on edge, face away from others.

    On rare accounts adds come in
    If a bunch then let OT take it, if 3 then each one takes one and separates them. Rinse and repeat for pretty much everything. There isn't a lot of tank swapping mechanics unless in extreme or higher.
    (2)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  6. #6
    Player
    SomeGuy22's Avatar
    Join Date
    Apr 2022
    Posts
    127
    Character
    Galv Avalan
    World
    Zalera
    Main Class
    Monk Lv 90
    Quote Originally Posted by Omedon View Post
    Is this silly?
    Not at all! It can feel intimidating being at the forefront of large scale encounters, I felt the same both when I started tanking and also when I unlocked my very first alliance raid. But that being said...

    Quote Originally Posted by Omedon View Post
    Are there any big unintuitive leaps in tanking alliance content?
    Nope. The only unintuitive thing that I can think of is that, since the game doesn't consider other alliances as your party members, you can't use most of your skills on the other tanks (like TBN, shirk, and so forth).

    Quote Originally Posted by Omedon View Post
    (...)how often do alliance raid tanks against a singular boss become more than "one guy has his stance on and the others are just durable DPS" type participants?
    Way less than it should, imo. If you're not MT, you should pretty much just be on the lookout for adds, tankbusters, or if the MT's about to take a dirt nap. I feel like the last raid that OTs had to really pay attention was in Dun Scaith. The more recent the raid, the more likely you'll just be blue DPS during the entire thing.
    (1)

  7. #7
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Learn your job's kit. (Which should be done in general)
    Then learn what is best to use mitigation on and positioning to direct specific AoE's away from party members.
    Identify specific markers for "tank buster" attacks to know when to stack with other tanks and when not to.
    (0)

  8. #8
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,488
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Tanking is easy. Just spam two buttons and all is fine. If you have a big red thingy over you then use a damage reduction CD and you will be fine.


    Cheers
    (1)

  9. #9
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,812
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Omedon View Post
    there's this mental block where I stop at alliance content, and feel I must step back and either heal or DPS.
    Remove the mental block. There's absolutely nothing different about it. Just run in with tank stance, pull, use rampart when there is a tank buster, pickup adds.

    The only thing different is adds/bosses are often split into sets of 3.

    Set A is on the left.
    Set B is in the middle.
    Set C is on the right.

    So check in the party list which alliance you are. If you are A, go left, if you are B go middle, if you are C go right. And pickup the boss or add at that location.

    Often, the adds will tether to eachother if too close, so keep them separate (at left, middle or right) unless you know that they don't tether. Tethers are bad because they empower eachother and make themselves invulnerable or hit too hard to be tanked.

    That is literally all you need to know.

    Maybe it's the WoW programming of past years, but I feel the weight of "being responsible for" that many highly experienced people's enjoyment of the content
    There are 3 tanks. It's usually not a wipe if 1 tank dies, although rarely I suppose it could be if there is a tethered add situation.

    and assume that with so many tanks on the field that these fights must have more complex elements
    Nope. Just do it.
    (2)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  10. #10
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,588
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    There's some stuff, like Warden's Warmth, where you ideally don't want to be on top of the DPS even before the marker shows up, because then they'll run around and you'll probably also move and kill some of them.
    (0)

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