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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by KiriA500 View Post
    Level a crafting class and get back to me.

    Protip: We can already level to 50 in a short period of time. All the fun content is 45+, why take longer to get there?
    Protip: the EXP curve can easily be split and accommodating to casual players while having a longer curve.
    (0)

  2. #2
    Player
    Austin's Avatar
    Join Date
    Apr 2012
    Posts
    121
    Character
    Ausmick Aed
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dragon View Post
    Protip: the EXP curve can easily be split and accommodating to casual players while having a longer curve.
    what do you mean?
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Austin View Post
    what do you mean?
    Introduce more ways to obtain EXP-boost items and the sort thereof.
    (0)

  4. #4
    Player
    Austin's Avatar
    Join Date
    Apr 2012
    Posts
    121
    Character
    Ausmick Aed
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dragon View Post
    Introduce more ways to obtain EXP-boost items.
    we already have scrolls, PLing, and Rested?
    (1)

  5. #5
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    389
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by KiriA500 View Post
    Level a crafting class and get back to me.

    Protip: We can already level to 50 in a short period of time. All the fun content is 45+, why take longer to get there?
    Then they need to create more content for us to enjoy to get to the 45+ content
    (1)

  6. #6
    Player
    Green_and_a_Half's Avatar
    Join Date
    Mar 2012
    Posts
    253
    Character
    Ren Da'beast
    World
    Hyperion
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by KiriA500 View Post
    Level a crafting class and get back to me.

    Protip: We can already level to 50 in a short period of time. All the fun content is 45+, why take longer to get there?
    First, you should be getting 60-100k an hour lvling a dow/dom job to 50, thats 17-24 hours of game play
    Second, you chould be geting 50-70k and hour lving a doh/dol job to 50, thats 30-36 hours of game play
    Third, there are a lot of fun quests and missions on the way to getting 50 Quests
    And forth, I guess this could be learning your job(ha) as every other power leveling thread has suggested. This, I dont care too much about as all my 50s changed abilities recently.
    (0)

  7. #7
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by KiriA500 View Post
    All the fun content is 45+, why take longer to get there?
    Proadvice: Make the way to cap fun and callenging?
    (5)

  8. #8
    Player
    Invalice_Vangaurd's Avatar
    Join Date
    Sep 2011
    Posts
    54
    Character
    Invalice Vanguard
    World
    Cactuar
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by KiriA500 View Post
    Level a crafting class and get back to me.

    Protip: We can already level to 50 in a short period of time. All the fun content is 45+, why take longer to get there?
    Crafting classes are easier to level than ever. I leveled all my crafting classes besides culinarian to 40+ last fall and at the time I was happy to get anywhere from 500-700 per synth. Now that I've returned after a 7 month hiatus, I'm getting between 1200-1900 per synth without any experience bonuses aside from the bonus from quality. And this is only doing synths that are 2-5 levels higher than my current level, whereas before I would always try to do synths 6-8 levels higher. It's ridiculously easy to level crafting now...
    (1)

  9. #9
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Invalice_Vangaurd View Post
    Crafting classes are easier to level than ever. I leveled all my crafting classes besides culinarian to 40+ last fall and at the time I was happy to get anywhere from 500-700 per synth. Now that I've returned after a 7 month hiatus, I'm getting between 1200-1900 per synth without any experience bonuses aside from the bonus from quality. And this is only doing synths that are 2-5 levels higher than my current level, whereas before I would always try to do synths 6-8 levels higher. It's ridiculously easy to level crafting now...
    "...as long as you have tons of cash to spend on buying mats or time to spend on a high level crafting job gathering mats." "Ridiculously easy" would be getting that xp from the leves that you're supposed to be using to level, not having to put in a significant time and cash investment in.

    I think an issue with many folks in this game is that they go the min-max path of least resistance and then complain that it's too easy. It's easy because you sought out the easiest possible way to do it, there are ways to challenge yourself that don't involve making the game a slog for everyone else playing.
    (1)

  10. #10
    Player
    Invalice_Vangaurd's Avatar
    Join Date
    Sep 2011
    Posts
    54
    Character
    Invalice Vanguard
    World
    Cactuar
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by OJtheLIONKing View Post
    "...as long as you have tons of cash to spend on buying mats or time to spend on a high level crafting job gathering mats." "Ridiculously easy" would be getting that xp from the leves that you're supposed to be using to level, not having to put in a significant time and cash investment in.

    I think an issue with many folks in this game is that they go the min-max path of least resistance and then complain that it's too easy. It's easy because you sought out the easiest possible way to do it, there are ways to challenge yourself that don't involve making the game a slog for everyone else playing.
    So, the game should cater to those who don't put any thought into what they're doing? Or possibly don't WANT to put any thought into what they're doing? I'm sorry but I don't see what's wrong with the game being "easier" for those who actually care about learning how the game works and figuring out clever ways to use that to their advantage. I do agree that people shouldn't have to invest ridiculous amounts of time into the game just to level, but in it's current state you don't have to do that. I work full-time, go to school full-time, I'm in the military, and I have a social life...yet somehow I've managed to level up almost every crafting job to 50. And most of that was done BEFORE they made it as easy as it is now. Why don't we just have it where you start at 50? I mean seriously, give me a break.

    And why exactly are leves what you're "supposed" to be using to level? Does SE think everyone should level exactly the same way now? I wasn't aware of this.

    The time investment difference between grinding and doing leves has been minimal for me (unless you want to count the time it takes me to sell what I craft), especially now that there's such a huge exp bonus for level of quality. I literally got 1990 exp on a synth that was only 4 levels above me today (with no rest or scroll bonus). 1990 exp...that is absurd (in a good way). Maybe instead of wanting SE to dumb down everything people should take a few minutes to figure out what abilities and/or gear to equip that can make the game easier in it's current state. Personally I think reward should be proportional to effort/skill (including being able to efficiently use game mechanics for your own benefit).

    And the Gil investment can be minimal as well with a little thought and planning. If you're smart about what you craft you will end up with more gil than you started with. I've made over 20 million gil just leveling crafting (I've probably made a lot more than this but most of what I've made has been spent on items currently in my inventory or on mules). That's without farming any materials, and vendoring a lot of stuff that I could have sold in the wards if it wasn't for lack of inventory space. Of course not that all recipes will be profitable, some will be a loss and some will be break even.

    And who was complaining? That person was implying that leveling a crafting class was difficult, and all I was trying to say is that it's not that difficult, especially compared to how difficult it was before. Personally, I'm happy with the change, as I don't have the kind of free-time I had in my FFXI days. The way they did it was clever as well because they didn't simply make it easier in general, but they did make it easier for those who put in a little extra effort.
    (1)

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