For example, “flat land 3, waterside 1, nature 1” means that an attribute value of a flat land attribute associated with the pet character of three or more, an attribute value of a waterside attribute associated with the pet character of one or more, and an attribute value of a nature attribute of one or more become conditions. Further, “landmark property 4” means that an attribute value of a landmark property attribute associated with the pet character of four or more becomes a condition.
Further, the other means a condition or conditions different from the current type, the level, and the attribute among the conditions regarding the pet character currently possessed by the user. In the present embodiment, as a condition of the other, there are a condition of experience of possessing
a pet character, a condition of the number of steps in the real space, and a condition of a rate of traversing landmarks as spots in the virtual space.
In this regard, in the present embodiment,
a type “baby” is a pet character that the user can first possess. For that reason, all conditions that constitute a transformation condition thereof become “none”. Further, in the present embodiment, in the video game, the pet character is reset (or reincarnated) at predetermined intervals, and the user
starts breeding again from a pet character with a type “baby”.