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  1. #1
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    Just remove leveling altogether if it's such a hindrance.

    If we're to view leveling as a hindrance, then let's remove it altogether. (Yes, a question in the form of a statement: why not remove leveling if it's viewed as a hindrance? If the game cannot start pre-cap, making everything pre-cap useless, then anything up until the cap is useless, meaning having a leveling process is useless, which begs the question as to why we don't ask it to be taken out.)

    P.S. Just because you don't enjoy a certain item of interest doesn't mean those that do are any less legitimate.
    (20)
    Last edited by Dragon; 06-30-2012 at 06:28 AM.

  2. #2
    Player
    Skies's Avatar
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    Nov 2011
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    Ul'Dah
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    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Despite the fact that I do enjoy the idea of a level-less MMO.
    This was an unescessary thread split, Dragon. Do please contain yourself, there is no need to go splitting threads like this with such a shallow argument.
    (18)

  3. #3
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    Quote Originally Posted by Skies View Post
    Despite the fact that I do enjoy the idea of a level-less MMO.
    Fact: cannot be done unless in a FPS or PvP-exclusive setting. By leveling, I would mean some sort of meritocratic system. No matter what PvE MMORPG/RPG you try to throw out, there's a grind similar to "leveling" going on.

    This was an unescessary thread split, Dragon. Do please contain yourself, there is no need to go splitting threads like this with such a shallow argument.
    Unnecessary to you. I want my question legitimately answered.
    (4)
    Last edited by Dragon; 06-30-2012 at 04:02 AM.

  4. #4
    Player
    Duelle's Avatar
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    Mar 2011
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    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Skies View Post
    This was an unescessary thread split, Dragon. Do please contain yourself, there is no need to go splitting threads like this with such a shallow argument.
    Less of a shallow argument and more of a horrible application of slippery slope. "People don't like spending half a year leveling, so we might as well remove leveling altogether!"

    Quote Originally Posted by KiriA500 View Post
    Simple fix: add weapon skill levels into the game. It'll stop people from burning through levels, unless they want to be level 50 with the skills of a level 10.
    As I hated skill up parties and skill levels because of how tedious and time-sink it was designed to be, I'll vote against this. If I can spend a couple of hours skilling a weapon I didn't use as often from 0 to capped skill, it'd be another story, but FFXI was a FAR cry from that.

    Quote Originally Posted by Antanias View Post
    Leveling is fine as is.
    Seconded.
    (2)
    Last edited by Duelle; 06-30-2012 at 08:41 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Quote Originally Posted by Duelle View Post
    As I hated skill up parties and skill levels because of how tedious and time-sink it was designed to be, I'll vote against this. If I can spend a couple of hours catching up on a weapon I didn't use as often, it'd be another story..
    Funny, the only people who had this problem where those who burned a job to end-game and never engaged a mob post 30. Most people were caught up on their levels just fine. The only "additional" skill ups you had to do were certain weapons for situational purposes that not everyone even had to do...also only Warrior post Abyssea had it worse, because they could cover every single trigger and a lot of Warriors were lazy and only leveled Great Axe. Every level you only need to gain 2-4 skill points till 70+ so you didn't have much work to do.

    The ironic thing is, people were in favor of bringing back the Physical/Class level system which was 100x worse than skilling up a weapon in XI.
    (0)

  6. #6
    Player
    Duelle's Avatar
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    Mar 2011
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    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Elexia View Post
    Funny, the only people who had this problem where those who burned a job to end-game and never engaged a mob post 30. Most people were caught up on their levels just fine.
    This is false. Skill up rate started falling behind after the 30's. I levelled PLD well into the 50's and shield skill kept falling further and further behind. And this was in the idiotic IT++++ mindset era. DRK was pretty much stuck with underskilled weapons until I chose to stick to scythe, and even then I was still gaining levels faster than I could skill my weapon. And this was way before Abyssea was even a thought in the developers' minds.

    It'd be another thing if it had been like WoW. I got the Master of Arms achievement on my warrior at my leisure, without needing a party. Before they removed skill levels, I had every weapon but crossbow leveled to cap. It wasn't a pain in the ass to do, did not have stupid rules that kept you from getting skill ups, required no people that would leave you because their LS called or they got bored or whatnot, and it didn't hold you back gameplay-wise (because you didn't have to set aside large periods of time to skill a weapon).

    That made the difference between me dreading having to skill up a weapon (FFXI) and me skilling up every weapon I could use just for fun (WoW).
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #7
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    Quote Originally Posted by Duelle View Post
    Less of a shallow argument and more of a horrible application of slippery slope. "People don't like spending half a year leveling, so we might as well remove leveling altogether!"
    Cool straw-man, dude.
    (1)

  8. #8
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Just because it's not supposed to be 90% of the game doesn't mean it's a hindrance. The leveling process exists for a reason but it does not need to be obnoxiously long. When we consider that 50 was never meant to be the final cap and will be raised at some point in the somewhat near future, reaching 50 "quickly" isn't an awful thing. Let's not forget that quickly is a relative term and we have no idea how long that necessarily is. Sure hitting 50 won't mean as much to those who gain satisfaction from it but eventually it shouldn't as it won't be the cap anymore.
    (9)

  9. #9
    Player
    KiriA500's Avatar
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    Aug 2011
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    Ul'dah
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    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Simple fix: add weapon skill levels into the game. It'll stop people from burning through levels, unless they want to be level 50 with the skills of a level 10.

    I sure as hell would love to have skill-up parties like XI had...I felt like I was working toward something that wasn't a major thing!
    (17)

  10. #10
    Player
    neorei's Avatar
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    Mar 2011
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    Character
    Neorei Dawnbreaker
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by KiriA500 View Post
    Simple fix: add weapon skill levels into the game. It'll stop people from burning through levels, unless they want to be level 50 with the skills of a level 10.

    I sure as hell would love to have skill-up parties like XI had...I felt like I was working toward something that wasn't a major thing!
    this


    /1010
    (10)


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