

Isn't this roughly where we stand right now?Personally I think a nice goal would be for "Hardcore" grinding to take about a week or two to get to cap with casual play sitting around a month or so. I just want to feel my character progress as he/she levels up, as it stands leveling is nothing more than an obtuse system that has no place in the game with little to no content designed around it and no real achievment made through the process of leveling.



Reaching Level Cap is an Achievement. It is suppose to be a satisfying experience. Hitting level cap in FFXIV means nothing. It doesn't even feel good. It actually, for me, feels bad. When one of my classes hits 50 I don't think yay I can now get in to that End Game content that i wasn't aloud to do because I didn't have the right Class to stack. I think, Damn now there is nothing left to do on this class that I was starting to enjoy.
The Current Rate of leveling in FFXIV is completely unsatisfying.
Theres about 30-40 hours / week difference between hardcore and casual.

Leveling in this game isn't difficult at all.
If I have a class at say.. level 10.. and I want it to hit 50? All it takes me is 4 days of decent grinding to hit 50.

Pretty much this ^3 months to get to level 42? What were you doing? Fighting level 6 coblyns the whole time? It doesn't take that long to level, you just don't know how to actually level.
I don't understand why people must come to a game and whine that they have to level and they have to spend time doing it. Endgame content is not the only content, so please people get that sh*t out of your tiny little heads. If I wanted to play an easy leveling game, I'd go play a single player game. THIS is an MMO, which is supposed to last for years, not a couple of weeks like a single player game. All these people that nag about how "long" it takes to level is just ruining the game. That causes the devs to focus all their attention on endgame content.
Sometimes I really hate the people that think they are "entitled" because they "have a life". I'm a full time college student with a part time job and have all classes/jobs to 50 INCLUDING a level 50 crafter. Don't come in here and tell me I have no life.





From 1-50 for new players and existing players they have to speed up the process since they have to remember this game was out over a year now, by having slower leveling system that means they would need to concentrate on making those lower level contents more and that will give less for current players already at or near 50 on all classes. Even if you played only 2 hours a day if you started from day 1 of release of this game you would probably have multiple lv50 classes.
Pretty sure SE would love to make 1-50 slower but with how this game is already is now they want to put as much in to entertain the existing players, but it could also mean they might make 50+ take longer.
That's just my guess



This ^. I totally agree with you Kiote!Reaching Level Cap is an Achievement. It is suppose to be a satisfying experience. Hitting level cap in FFXIV means nothing. It doesn't even feel good. It actually, for me, feels bad. When one of my classes hits 50 I don't think yay I can now get in to that End Game content that i wasn't aloud to do because I didn't have the right Class to stack. I think, Damn now there is nothing left to do on this class that I was starting to enjoy.
The Current Rate of leveling in FFXIV is completely unsatisfying.
right now I feel like reaching level cap in any job/class doesn't make me feel like I achieved anything and yes it is completely unsatisfying.![]()
LNC ~60~ DRG CON ~60~ WHM ARC ~60~ BRD MRD ~60~ WAR THM ~60~ BLM ACN ~60~ SMN ~ SCH ROG ~60~ NIN
FFXI - Elia 2007 -★- 2010 FFXI ~ 2002 -☆- 2007FFXIV - Xaimera Zeal ★ 2010 -☆- 2017
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Completely agree with the OP.
The reason the grind is so boring now is that there's so little to do in 1 to 50.
Add 10 times more main storyline content instead of vapid leves and I'm sure everyone would stop complaining about how boring it is to develop your character.

First I fully respect everyones opinion but I want to know some feedback on my thoughts, because I'd rather play for the story instead of the robotic grinding..
In my opinion, MMO games should instead focus on story and content to gradually grow the characters with skills and exploration.
For example, I enter a town and learn that there's a monster that kidnaps people at night, depending on my class, my reward from saving the townsfolk gets me new skills. Those kind of events can be only seen by people who got to the place for the 1st time. A perfect example of instanced outdoor events is in WoW where you start playing Death Knight.
Another example if I was a crafter like a chef, I get asked to cook up a new plate for the town mayor or fix what ever furniture needed in each house if I was a carpenter. Rewards there will teach me how to repair certain group of items etc.
This method might sound broken but I can continue longer about this if it's considered really.
Last edited by Ganbachi; 06-30-2012 at 04:27 AM.
The achievement is in playing the game and working toward a goal. You are labeling that as levels is the only thing that can satisfy this. Think outside the box and stop living in the past with outdated concepts of reward through repetition like grinding levels.
The evolution of MMOs needs to be more... Just because Yoshi looked to WoW doesn't mean he is giving us WoW, WoW looked to EQ and were those games the same? We look to our past so we can pave a road to our future.
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