
Originally Posted by
ForsakenRoe
Again, the issue was not just Balance, it was AOE Balance. It wasn't that 'oh Balance gives 10% damage up for 15s, vs Bole giving 0% damage', it was 'AOE Balance is literally current Brotherhood/Mug/Embolden, and Bole is not'. The main factor in why the cards could not be balanced back then is because of the AOE potential. If they had removed Royal Road and added Divination for that predictable AOE raidbuff they really want, they'd have noticed that actually, it's pretty easy to balance cards against each other when they're single target
If they remove cards/simplify them more because they can't work out how to balance them, then there's zero hope for healer design in general. It'd show that, rather than put any effort into fixing an issue, they'd rather just remove the pain point completely, fun/aesthetic/identity/etc be damned. And that's just going to lead to where we are going with certain other jobs right now, sterile, bland, flavorless, they 'work', they are 'functional' but they have no soul