Quote Originally Posted by Absurdity View Post
This isn't even about hard content for me. Gameplay is the simple act of playing your class/job, the content is actually irrelevant in this case because if I have fun playing my job then I'll have fun in even the most braindead of dungeons.
But no matter how difficult they make the savage "mechanics song and dance", I am still bored out of my mind spamming 1-2-3. Just because you make me run zigzag across the arena every 30 seconds it doesn't suddenly become engaging or satisfying.


Read it again, I find it depressing that sitting in limsa and chatting is probably more satisfying than actually playing the game's content. This isn't a criticism of the limsa chatters, it is a criticism of how bland doing anything else in the game has become.
And even, both things - in theory - could co-exist peacefully.

They could amplify the job design, making them truly engaging with accessible skill floors and high skill ceilings, while still giving glamours, fluff items and features, because people interested on those can get them regardless if they play their BLM completely messed up or not - big portion of the game's rewards are gated behind casual content... In the 'hard to play' spectrum, what we get every even patch? Dyable armor sets, a savage weapon, an EX weapon, a savage mount and an EX mount. Everything else is accessible to the 'limsa chatters', and the investment to get them is not related to playing well a job, but grinding something. Heck, even farming latest dungeon sets for glam can be done peacefully with the Trusts, they even tell you how to do fight mechs.

They want to have more of the 'limsa chatters' attempting Savage raids, but if that's not the content they want to do, they won't do it regardless of how braindead the jobs become.