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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,627
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    ^as bad as insulting someone for a bad parse is 14’s unfailing desire to hide any semblance of damage analysis ultimately hurts the game more because it pervades every system we have

    When the person sitting at the back of puppy’s blanket doesn’t know that spamming hakaze has them doing 1/10 of the healers damage then it leads to situations like the YPYT argument or the sylphie argument

    Then beyond that it leads to situations where people have an overinflated belief in their own skill which leads to the entitled attitude that gives us things like modern relics and class design, and it leads to an ever widening gulf between the casual and hardcore players because people don’t know how bad they truly are

    We don’t need an official parser, but there is absolutely zero reason why xivanalysis could not be an in game feature that is only visible to you, having that frame of reference allows better advice to be given, if someone gives advice and you are initially “well I’ve gotten this far I should be fine” then read your XIVanalysis and have 7 majors then maybe that person is giving useful advice
    (7)

  2. #2
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Supersnow845 View Post
    ^as bad as insulting someone for a bad parse is 14’s unfailing desire to hide any semblance of damage analysis ultimately hurts the game more because it pervades every system we have

    When the person sitting at the back of puppy’s blanket doesn’t know that spamming hakaze has them doing 1/10 of the healers damage then it leads to situations like the YPYT argument or the sylphie argument

    Then beyond that it leads to situations where people have an overinflated belief in their own skill which leads to the entitled attitude that gives us things like modern relics and class design, and it leads to an ever widening gulf between the casual and hardcore players because people don’t know how bad they truly are

    We don’t need an official parser, but there is absolutely zero reason why xivanalysis could not be an in game feature that is only visible to you, having that frame of reference allows better advice to be given, if someone gives advice and you are initially “well I’ve gotten this far I should be fine” then read your XIVanalysis and have 7 majors then maybe that person is giving useful advice
    First step is getting people who don't care about how they play to care. At the end of the day, people are paying a sub to do whatever they want in the game. If someone wants to spend 6h ERPing in a house before spamming Cure 1 in all roulettes, why would they bother to care about doing more damage or optimizing?

    The analysis would be good for those who want it but completely ignored by those who don't and the problem still wouldn't be solved for anyone who wants people to perform at their best.
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by LianaThorne View Post
    First step is getting people who don't care about how they play to care. At the end of the day, people are paying a sub to do whatever they want in the game. If someone wants to spend 6h ERPing in a house before spamming Cure 1 in all roulettes, why would they bother to care about doing more damage or optimizing?

    The analysis would be good for those who want it but completely ignored by those who don't and the problem still wouldn't be solved for anyone who wants people to perform at their best.
    I feel like we too often assume that those who don't care do so out of willful avoidance rather than simply because they haven't been given a reason to find the learning itself engaging. Most people learn when learning is fun. Yes, some part of that incentive can rely on externalities like progression, but they can only go so far without becoming self-defeating; at the end of the day, a lot relies on intrinsics -- namely how the experience itself frames that learning.

    If tiny fraction of a percent of players will nonetheless purposely play poorly out of spite, sure, there's no helping that, and likely even an otherwise very conservative/lenient/"hyper-accessible" level of gatekeeping will, well, gatekeep them, likely for the best for the game's total population regardless (given how many would leave over otherwise dealing with them). But I suspect more can be given reason to enjoy that learning and thereby end up caring simply as a side-effect.
    (0)
    Last edited by Shurrikhan; 08-13-2023 at 08:58 PM.