
Originally Posted by
DRKoftheAzure
As someone who mains Gunbreaker, I am just going to keep things on topic of the thread, which is Gunbreaker AND Bloodfest.
Starting with Bloodfest since that seems to be the focus; I am okay with with Bloodfest having 2 charges on a 90-120 second cooldown, but would require some other expansion level changes that I also see being possible if this happens.
Now with that out of the way Gunbreaker as a whole for level 90-100; I would like to see MOST Gubreaker exclusive skills getting a second charge and reduced cooldown timer, which would easily fit the theme Gunbreaker might want to have since it has a gunblade, which would be a very active charge tank(though you would need to remove charges from the last two skills Dark Knight gets near the end of Endwalker, but no one likes Dark Knight on a gameplay level, especially after Stormblood, so no real loss there).
The obvious skills that would not have reduced recast timers and charges, would be Superbolide(because if it did every tank would complain about that wasn't Gunbreaker, so that would be one way of balancing Gunbreaker with other tanks) Double Down, Gnashing Fang, and Blasting Zone, mostly to balance the DPS on Gunbreaker and so that the devs can actually attempt on making DPS rotations for the other tanks actually be interesting, at least on GCD side of things.
Of course this means that Gunbreaker DPS goes up a lot in training dummy fights since No Mercy, Sonic Break, and Bow Shock would also have a second charge but that's the point.
Speaking of those skills, they would be the only skills that have a second charge, but not a reduced recast timer, to try and balance out the fact the you might have to move away from the boss since the Devs really like making tanks and healers suffer more with Vuln stacks and instant death stacks(by the way I never did like the instant death ones since they are 100x worse than vuln stacks) even though Gunbreaker REALLY wants uptime.
As for Aurora which already has a second charge, instant cure potency of 800 or something on top of the regen, that's all the devs can really do with Aurora.
Heart of Light could be buffed to apply Cure potency of 600 that also applies Brutal Shell buff equaling the amount healed for the entire party and Aurora buff, for those meaty raid busters.
Maybe direct potency buffs for Continuation skills if devs are feeling spicy.
That's basically all I expect from 7.0 Gunbreaker, and that's the best case scenario I can potentially come up with.