Quote Originally Posted by CelestiCer View Post
But they haven't when they said Button Bloat was the issue, only to change that narrative to Action Bloat which would mean our APM/CPM and that has also not changed.
Not a defense of removing Kaiten, but...

"Action Bloat" is generally not "too high an APM". It's when a button is pressed "just to be pressed", rather than its changing what ought be done before or after, and/or is necessarily constrained to a particular bundle that would, again, otherwise function identically even without it.

Which, Kaiten was... in itself. Its only claim to anything than bloat more was due to its gauge cost.

That, however, is not to say that bloat is never appreciable. People are free to like their woosh-woosh-wish animation even if it saw zero use outside of Iaijutsu and changed absolutely nothing about when and how Iaijutsu should be used.

Action bloat wasn't a sufficient reason to remove it, imo, but their reasoning does actually hold water. Remember, DRG's old Power Surge (90s CD meant to be used with Jump) was removed under the same rationale. Look at it from that angle, and it makes a lot more sense.

The problem is the narrowness of their view, as --again-- there was also the matter of how its costs interacted with other costs, and none of that impact was replaced nor reinvigorated in Kaiten's absence.