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  1. #1
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    So, we've got two possible rationales here:

    1. The devs are trying to keep under ~35 buttons despite even controllers having access to 48. For this reason alone, they in roughly equal parts (A) recycle abilities, giving back near-identical skills at higher levels, and (B) put out uncreative bloat or unpolished clunk that is then, at best, removed and replaced with a newer, shinier recycled or equally half-assed ability.

      [I.e. controllers hold back job kit design.]

    2. The devs recycle abilities even while having a quarter to third spare space for the same reason they so often put out uncreative bloat or unpolished clunk: because it apparently isn't worth their bother to invest so much time over more than a handful of jobs' quality of gameplay.

      [I.e., Creative bankruptcy / insufficient job developers / low perceived profitability of spending that much time on jobs' quality of gameplay / insufficient developer effort for whatever reason... holds back jobs' quality of gameplay.]


    Given that the first has never come close to being the actual bottleneck, I'm having trouble believing it's the key factor here.



    Claw-gripping has nothing to do with how many keys are available to you... It is only done to be able to move and look around while using those keys.

    Yes, and it's uncomfortable as hell to me. I wasn't saying it had anything to do with the number of keys. But if you need to be uncomfortable to access all the combinations of keys, it's not a good design.
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Yes, and it's uncomfortable as hell to me. I wasn't saying it had anything to do with the number of keys. But if you need to be uncomfortable to access all the combinations of keys, it's not a good design.
    You literally don't need to use it to access all combinations of keys. I just said as much in what you quoted. Why respond to a quote you haven't read?

    *I* use it because it's *more* comfortable for *me* (than moving my thumbs back and forth). You can do all that without claw-grip, just by moving your thumbs a bit more. That just happens to be more painful for me over time than claw-grip.
    (6)
    Last edited by Shurrikhan; 08-28-2023 at 04:13 AM.