Results 1 to 10 of 269

Hybrid View

  1. #1
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by Shurrikhan View Post
    I can pretty comfortably and quite responsively hit 48 buttons claw-gripping a Dualshock controller. Controllers don't hold us back any more than keyboard. It's just a matter of people needing to learn to use their modifier keys.
    And now imagine if there were 60 buttons.. oh wait you only have a limited set of button combinations you can hit We have now as many buttons stretched over 90 levels as we had in stormblood stretched over 70. We dont get more, we get stuff ripped out and replaced. All because they need to fit the controller button limit. In 10 years we will have the same amount of skills stretched over 150 levels.

    Quote Originally Posted by BaconBits View Post
    Controller has access to 48 buttons with expanded controls and WXHB :/, people that use default hotbars on controller are just 1heads.
    And we had the same amount of buttons to press for nearly 10 years. Thats why they dumbed down and removed every utility skills, so they can use those slots for yet another "press on cooldown" deal damage ogcd
    (0)
    Last edited by Shinkuno; 08-28-2023 at 03:08 AM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shinkuno View Post
    And now imagine if there were 60 buttons.. oh wait you only have a limited set of button combinations you can hit We have now as many buttons stretched over 90 levels as we had in stormblood stretched over 70. We dont get more, we get stuff ripped out and replaced. All because they need to fit the controller button limit. In 10 years we will have the same amount of skills stretched over 150 levels.
    So, we've got two possible rationales here:
    1. The devs are trying to keep under ~35 buttons despite even controllers having access to 48. For this reason alone, they in roughly equal parts (A) recycle abilities, giving back near-identical skills at higher levels, and (B) put out uncreative bloat or unpolished clunk that is then, at best, removed and replaced with a newer, shinier recycled or equally half-assed ability.

      [I.e. controllers hold back job kit design.]

    2. The devs recycle abilities even while having a quarter to third spare space for the same reason they so often put out uncreative bloat or unpolished clunk: because it apparently isn't worth their bother to invest so much time over more than a handful of jobs' quality of gameplay.

      [I.e., Creative bankruptcy / insufficient job developers / low perceived profitability of spending that much time on jobs' quality of gameplay / insufficient developer effort for whatever reason... holds back jobs' quality of gameplay.]

    Given that the first has never come close to being the actual bottleneck, I'm having trouble believing it's the key factor here.

    Quote Originally Posted by Valkyrie_Lenneth View Post
    Also, claw-gripping
    Claw-gripping has nothing to do with how many keys are available to you... It is only done to be able to move and look around while using those keys.
    (8)
    Last edited by Shurrikhan; 08-28-2023 at 03:43 AM.

  3. #3
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    So, we've got two possible rationales here:

    1. The devs are trying to keep under ~35 buttons despite even controllers having access to 48. For this reason alone, they in roughly equal parts (A) recycle abilities, giving back near-identical skills at higher levels, and (B) put out uncreative bloat or unpolished clunk that is then, at best, removed and replaced with a newer, shinier recycled or equally half-assed ability.

      [I.e. controllers hold back job kit design.]

    2. The devs recycle abilities even while having a quarter to third spare space for the same reason they so often put out uncreative bloat or unpolished clunk: because it apparently isn't worth their bother to invest so much time over more than a handful of jobs' quality of gameplay.

      [I.e., Creative bankruptcy / insufficient job developers / low perceived profitability of spending that much time on jobs' quality of gameplay / insufficient developer effort for whatever reason... holds back jobs' quality of gameplay.]


    Given that the first has never come close to being the actual bottleneck, I'm having trouble believing it's the key factor here.



    Claw-gripping has nothing to do with how many keys are available to you... It is only done to be able to move and look around while using those keys.

    Yes, and it's uncomfortable as hell to me. I wasn't saying it had anything to do with the number of keys. But if you need to be uncomfortable to access all the combinations of keys, it's not a good design.
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Yes, and it's uncomfortable as hell to me. I wasn't saying it had anything to do with the number of keys. But if you need to be uncomfortable to access all the combinations of keys, it's not a good design.
    You literally don't need to use it to access all combinations of keys. I just said as much in what you quoted. Why respond to a quote you haven't read?

    *I* use it because it's *more* comfortable for *me* (than moving my thumbs back and forth). You can do all that without claw-grip, just by moving your thumbs a bit more. That just happens to be more painful for me over time than claw-grip.
    (6)
    Last edited by Shurrikhan; 08-28-2023 at 04:13 AM.