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  1. #1
    Player
    Syln's Avatar
    Join Date
    Aug 2015
    Posts
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by CelestiCer View Post
    Blasphemous...

    That our gameplay devolved into Shinten spamming has been noted endless times. The unhappiness is also because the Dev's asked feedback, that we gave and got ignored. After a while? their response was to tackle DPS variance with Auto-Crit. Kaiten removal was unnecessary to introduce Auto-Crit so this excuse was appalling... Kaiten could have even been the reason that we Auto-Crit, I still would not have liked this change - but even this they didn't do.

    The second response to the negative backlash was they wanted to tackle " Bloat ", again making no sense as they could have easily merged/combined/fused the following...
    • Shoha I and Shoha II
    • Ikishoten and Ogi Namikiri
    • Senei and Guren
    ...Solving actual bloat and keeping Hissatsu: Kaiten.

    The argument to give up anything in exchange for something new and better is a fools view to an empty promise of something that might never arrive. They should remove something until they have something to replace it with. Perhaps its mistranslation? not Button Bloat but Action Bloat? which we tested and debunked, as our new non-Kaiten rotation did not reduce our CPM/APM.

    The way this all was handled around 6.1 left a bitter taste as we felt lied to. Nothing justified turning our gameplay into Shinten spamming and there's no sign that SE will stop with hollowing out Job designs as they announce new reworks. We voice our concerns due to our passion... as we are told by Yoshi P to do on the Forums, the place to post feedback? only then to be told we should be silent cause we're fill in label i.e obsessive... Somehow never surprises me how we're more focused on how much we can paint another persons posts in a negative light over what we write can be used as meaningful feedback to positively impact the game or the experience for players.
    I still don't understand how they ended up adding Shoha 2 without first changing how Shoha worked since they wanted to reduce button bloat, a simple solution would have been to have Shoha replace Hakaze and Shoha 2 replace Fuga when you got your 3 stacks (just add Hakaze's potency to Shoha and Fuga's to Shoha 2 to prevent any dps loss) but no, let's get rid of that one skill a lot of people enjoy using and save one key instead of 2.

    It's just mind blowing, as if they used a dice 20 on a 5 difficulty roll and get a 1 (too much Baldur's gate 3 lately).
    (3)

  2. #2
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Syln View Post
    I still don't understand how they ended up adding Shoha 2 without first changing how Shoha worked since they wanted to reduce button bloat, a simple solution would have been to have Shoha replace Hakaze and Shoha 2 replace Fuga when you got your 3 stacks (just add Hakaze's potency to Shoha and Fuga's to Shoha 2 to prevent any dps loss) but no, let's get rid of that one skill a lot of people enjoy using and save one key instead of 2.

    It's just mind blowing, as if they used a dice 20 on a 5 difficulty roll and get a 1 (too much Baldur's gate 3 lately).
    I agree with sentiment, but that suggestion is terrible, you're supposed to pool meditation stacks, just like any resource. There's period of like 15 seconds before burst where you hold all 3 stacks all the way until the start of burst. Solution for button bloat (btw, they never said anything about button bloat to my knowledge, that's community made) would be merging Iki+Ogi, Kyuten+Shinten, Senei+Guren, Shoha 1+2, and voila, 4 less buttons, even with Kaiten, SAM would have like 2 buttons less than average job.

    Only bloat-related reasoning which devs talked about is action bloat. But that makes no sense, APM in burst is identical (at maximum, you do 1/2 less action in burst if you pool Kenki properly), and you even use same amount of distinct buttons, because now you need to use gap closer to spend the last 10 Kenki:
    (7)
    Last edited by Deo14; 08-09-2023 at 11:38 PM.