Blasphemous...
That our gameplay devolved into Shinten spamming has been noted endless times. The unhappiness is also because the Dev's asked feedback, that we gave and got ignored. After a while? their response was to tackle DPS variance with Auto-Crit. Kaiten removal was unnecessary to introduce Auto-Crit so this excuse was appalling... Kaiten could have even been the reason that we Auto-Crit, I still would not have liked this change - but even this they didn't do.
The second response to the negative backlash was they wanted to tackle "
Bloat ", again making no sense as they could have easily merged/combined/fused the following...
- Shoha I and Shoha II
- Ikishoten and Ogi Namikiri
- Senei and Guren
...Solving actual bloat and keeping
Hissatsu: Kaiten.
The argument to give up anything in exchange for something new and better is a fools view to an empty promise of something that might never arrive. They should remove something until they have something to replace it with. Perhaps its mistranslation? not Button Bloat but Action Bloat? which we tested and debunked, as our new non-Kaiten rotation did not reduce our CPM/APM.
The way this all was handled around 6.1 left a bitter taste as we felt lied to. Nothing justified turning our gameplay into Shinten spamming and there's no sign that SE will stop with hollowing out Job designs as they announce new reworks. We voice our concerns due to our passion... as we are told by Yoshi P to do on the Forums, the place to post feedback? only then to be told we should be silent cause we're fill in label i.e obsessive...
Somehow never surprises me how we're more focused on how much we can paint another persons posts in a negative light over what we write can be used as meaningful feedback to positively impact the game or the experience for players.