Results 1 to 10 of 269

Hybrid View

  1. #1
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Quote Originally Posted by AwesomeJr44 View Post
    ... Kaiten itself wasn't really a very interesting button ...
    Blasphemous...

    That our gameplay devolved into Shinten spamming has been noted endless times. The unhappiness is also because the Dev's asked feedback, that we gave and got ignored. After a while? their response was to tackle DPS variance with Auto-Crit. Kaiten removal was unnecessary to introduce Auto-Crit so this excuse was appalling... Kaiten could have even been the reason that we Auto-Crit, I still would not have liked this change - but even this they didn't do.

    The second response to the negative backlash was they wanted to tackle " Bloat ", again making no sense as they could have easily merged/combined/fused the following...
    • Shoha I and Shoha II
    • Ikishoten and Ogi Namikiri
    • Senei and Guren
    ...Solving actual bloat and keeping Hissatsu: Kaiten.

    The argument to give up anything in exchange for something new and better is a fools view to an empty promise of something that might never arrive. They should remove something until they have something to replace it with. Perhaps its mistranslation? not Button Bloat but Action Bloat? which we tested and debunked, as our new non-Kaiten rotation did not reduce our CPM/APM.

    The way this all was handled around 6.1 left a bitter taste as we felt lied to. Nothing justified turning our gameplay into Shinten spamming and there's no sign that SE will stop with hollowing out Job designs as they announce new reworks. We voice our concerns due to our passion... as we are told by Yoshi P to do on the Forums, the place to post feedback? only then to be told we should be silent cause we're fill in label i.e obsessive... Somehow never surprises me how we're more focused on how much we can paint another persons posts in a negative light over what we write can be used as meaningful feedback to positively impact the game or the experience for players.
    (15)

  2. #2
    Player
    AlexiaD's Avatar
    Join Date
    Jun 2023
    Posts
    318
    Character
    Ashley Hallowheart
    World
    Marilith
    Main Class
    Ninja Lv 80
    Quote Originally Posted by CelestiCer View Post
    Blasphemous...

    That our gameplay devolved into Shinten spamming has been noted endless times. The unhappiness is also because the Dev's asked feedback, that we gave and got ignored. After a while? their response was to tackle DPS variance with Auto-Crit. Kaiten removal was unnecessary to introduce Auto-Crit so this excuse was appalling... Kaiten could have even been the reason that we Auto-Crit, I still would not have liked this change - but even this they didn't do.

    The second response to the negative backlash was they wanted to tackle " Bloat ", again making no sense as they could have easily merged/combined/fused the following...
    • Shoha I and Shoha II
    • Ikishoten and Ogi Namikiri
    • Senei and Guren
    ...Solving actual bloat and keeping Hissatsu: Kaiten.

    The argument to give up anything in exchange for something new and better is a fools view to an empty promise of something that might never arrive. They should remove something until they have something to replace it with. Perhaps its mistranslation? not Button Bloat but Action Bloat? which we tested and debunked, as our new non-Kaiten rotation did not reduce our CPM/APM.

    The way this all was handled around 6.1 left a bitter taste as we felt lied to. Nothing justified turning our gameplay into Shinten spamming and there's no sign that SE will stop with hollowing out Job designs as they announce new reworks. We voice our concerns due to our passion... as we are told by Yoshi P to do on the Forums, the place to post feedback? only then to be told we should be silent cause we're fill in label i.e obsessive... Somehow never surprises me how we're more focused on how much we can paint another persons posts in a negative light over what we write can be used as meaningful feedback to positively impact the game or the experience for players.
    If you kept it to your own threads, it would be fine tbh, but you're spamming it all over multiple threads, including some that have nothing to do with Kaiten or even SAM in general

    your post history shows that enough, and I invite anyone who doesnt believe what I say to look at OP's history themselves.
    (4)
    Last edited by AlexiaD; 08-09-2023 at 02:23 PM.

  3. #3
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Quote Originally Posted by AlexiaD View Post
    If you kept it to your own threads, it would be fine tbh, but you're spamming it all over multiple threads, including some that have nothing to do with Kaiten or even SAM in general

    your post history shows that enough
    That's great, I'll take note of that.

    Doubt your response would be any different if I didn't post occasional joking meme's in other threads or even deleted them now as I'm not allowed to do that like others do every now and then with your... morale high-ground because it doesn't follow your I guess interests? If you have anything else meaningful to share with us other then attempting to 1-up in responding or checking the logs/ my posting history while overly-obsessing over another's obsessive obsession... (obsession-ception? ) You're otherwise free to bump this thread as many times as you wish while continuously bringing nothing to the table. Won't hurt my feelings, mhm <3

    (13)

  4. #4
    Player
    AlexiaD's Avatar
    Join Date
    Jun 2023
    Posts
    318
    Character
    Ashley Hallowheart
    World
    Marilith
    Main Class
    Ninja Lv 80
    Quote Originally Posted by CelestiCer View Post
    That's great, I'll take note of that.

    Doubt your response would be any different if I didn't post occasional joking meme's in other threads or even deleted them now as I'm not allowed to do that like others do every now and then with your... morale high-ground because it doesn't follow your I guess interests? If you have anything else meaningful to share with us other then attempting to 1-up in responding or checking the logs/ my posting history while overly-obsessing over another's obsessive obsession... (obsession-ception? ) You're otherwise free to bump this thread as many times as you wish while continuously bringing nothing to the table. Won't hurt my feelings, mhm <3

    Or maybe you could just yknow, keep your things to your own threads which would actually be constructive instead of spamming every thread that is not related to kaiten about it ?

    Also I dont care about "bumping" your thread, nor am I here to hurt your feelings.

    Your post history shows that you have 0 respect for others and that you spam every thread with your kaiten stuff, which once again shows you are weirdly obsessed about a spell in a video game.
    (2)

  5. #5
    Player AwesomeJr44's Avatar
    Join Date
    Apr 2020
    Location
    Amaurot
    Posts
    1,128
    Character
    Marel Nobelle
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CelestiCer View Post
    Blasphemous...
    I don't even really disagree with a lot of what you said in this particular post. The devs are terrible at listening to feedback. There were much more deserving targets of getting removed/changed if the reason is button bloat. But at the same time, Kaiten wasn't an interesting button. You chained it with certain abilities in literally every case possible, making it essentially a combo action that you weaved. It should have gotten reworked to be more interesting or replaced by something else. It getting removed with no replacement is the only reason why its removal is a problem other than "I think it looked cool".

    Quote Originally Posted by AlexiaD View Post
    If you kept it to your own threads, it would be fine tbh, but you're spamming it all over multiple threads, including some that have nothing to do with Kaiten or even SAM in general
    Yeah, pretty much this. It's just gotten annoying after you've done it a thousand times. There's only so many times you can go "but my Kaiten" before it gets old. Like I said, if this is still a relevant topic, go spam this on the DPS forums where a dev might see it.

    Quote Originally Posted by CelestiCer View Post
    You're otherwise free to bump this thread as many times as you wish while continuously bringing nothing to the table.
    You bring nothing to the table other than thread spam more spammy than Shinten spam.

    Quote Originally Posted by AlexiaD View Post
    Clearly spamming "but muh kaiten" in every thread possible no matter the topic will help bring it back ! /s
    I'd imagine that the devs would be less likely (than they already are) to listen to feedback when it's presented like this.
    (3)
    Last edited by AwesomeJr44; 08-09-2023 at 02:44 PM.

  6. #6
    Player
    AlexiaD's Avatar
    Join Date
    Jun 2023
    Posts
    318
    Character
    Ashley Hallowheart
    World
    Marilith
    Main Class
    Ninja Lv 80
    Quote Originally Posted by AwesomeJr44 View Post
    I don't even really disagree with a lot of what you said in this particular post. The devs are terrible at listening to feedback. There were much more deserving targets of getting removed/changed if the reason is button bloat. But at the same time, Kaiten wasn't an interesting button. You clicked it in literally every case possible, making it essentially a combo action that you weaved. It should have gotten reworked to be more interesting or replaced by something else.



    Yeah, pretty much this. It's just gotten annoying after you've done it a thousand times. There's only so many times you can go "but my Kaiten" before it gets old. Like I said, if this is still a relevant topic, go spam this on the DPS forums where a dev might see it.



    You bring nothing to the table other than thread spam more spammy than Shinten spam.
    Clearly spamming "but muh kaiten" in every thread possible no matter the topic will help bring it back ! /s
    (2)

  7. #7
    Player
    Syln's Avatar
    Join Date
    Aug 2015
    Posts
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by CelestiCer View Post
    Blasphemous...

    That our gameplay devolved into Shinten spamming has been noted endless times. The unhappiness is also because the Dev's asked feedback, that we gave and got ignored. After a while? their response was to tackle DPS variance with Auto-Crit. Kaiten removal was unnecessary to introduce Auto-Crit so this excuse was appalling... Kaiten could have even been the reason that we Auto-Crit, I still would not have liked this change - but even this they didn't do.

    The second response to the negative backlash was they wanted to tackle " Bloat ", again making no sense as they could have easily merged/combined/fused the following...
    • Shoha I and Shoha II
    • Ikishoten and Ogi Namikiri
    • Senei and Guren
    ...Solving actual bloat and keeping Hissatsu: Kaiten.

    The argument to give up anything in exchange for something new and better is a fools view to an empty promise of something that might never arrive. They should remove something until they have something to replace it with. Perhaps its mistranslation? not Button Bloat but Action Bloat? which we tested and debunked, as our new non-Kaiten rotation did not reduce our CPM/APM.

    The way this all was handled around 6.1 left a bitter taste as we felt lied to. Nothing justified turning our gameplay into Shinten spamming and there's no sign that SE will stop with hollowing out Job designs as they announce new reworks. We voice our concerns due to our passion... as we are told by Yoshi P to do on the Forums, the place to post feedback? only then to be told we should be silent cause we're fill in label i.e obsessive... Somehow never surprises me how we're more focused on how much we can paint another persons posts in a negative light over what we write can be used as meaningful feedback to positively impact the game or the experience for players.
    I still don't understand how they ended up adding Shoha 2 without first changing how Shoha worked since they wanted to reduce button bloat, a simple solution would have been to have Shoha replace Hakaze and Shoha 2 replace Fuga when you got your 3 stacks (just add Hakaze's potency to Shoha and Fuga's to Shoha 2 to prevent any dps loss) but no, let's get rid of that one skill a lot of people enjoy using and save one key instead of 2.

    It's just mind blowing, as if they used a dice 20 on a 5 difficulty roll and get a 1 (too much Baldur's gate 3 lately).
    (3)

  8. #8
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Syln View Post
    I still don't understand how they ended up adding Shoha 2 without first changing how Shoha worked since they wanted to reduce button bloat, a simple solution would have been to have Shoha replace Hakaze and Shoha 2 replace Fuga when you got your 3 stacks (just add Hakaze's potency to Shoha and Fuga's to Shoha 2 to prevent any dps loss) but no, let's get rid of that one skill a lot of people enjoy using and save one key instead of 2.

    It's just mind blowing, as if they used a dice 20 on a 5 difficulty roll and get a 1 (too much Baldur's gate 3 lately).
    I agree with sentiment, but that suggestion is terrible, you're supposed to pool meditation stacks, just like any resource. There's period of like 15 seconds before burst where you hold all 3 stacks all the way until the start of burst. Solution for button bloat (btw, they never said anything about button bloat to my knowledge, that's community made) would be merging Iki+Ogi, Kyuten+Shinten, Senei+Guren, Shoha 1+2, and voila, 4 less buttons, even with Kaiten, SAM would have like 2 buttons less than average job.

    Only bloat-related reasoning which devs talked about is action bloat. But that makes no sense, APM in burst is identical (at maximum, you do 1/2 less action in burst if you pool Kenki properly), and you even use same amount of distinct buttons, because now you need to use gap closer to spend the last 10 Kenki:
    (7)
    Last edited by Deo14; 08-09-2023 at 11:38 PM.