Quote Originally Posted by Reinhardt_Azureheim View Post
Sigh... noone ever said Kaiten was difficult to press let alone manage any ressources for.

What is being repeatedly said is that Kaiten was essentially a button you press before Iaijutsu 100% of times and never press it on any other GCD 100% of times since at that point Shinten (and previously Seigan) had more ppg (potency per gaugecost).

Yes Shinten spam is boring, yes losing Seigan is a tragedy and I also can understand the satisfaction of the twirling animation and the idea of boosting/changing your next attack. But with Kaiten there was no alternative usecase, you always used it before Iaijutsu and never used it anywhere else in realistic scenarios. Shinten and Seigan you could at least shift where in your timeline you used them as long as you didn't overcap Kenki or went too low on burst window.

If Kaiten was transforming how Iaijutsus or skills in general behaved, THAT would be cool, that is what the PvP version does and what I'd enjoy having on Samurai. But the old version just is a "Shinten you press before Iaijutsus, everytime without question" so I understand why people don't care and don't want it back when there are others that do want it back.
The skill cap was lowered by removing it, it literally made kenki management matter, cause if you over used your filler spender you wouldnt be able to use it.
Just because it was always used doesn't mean it was a bad thing, aetherflow is always used before energy drain, should we remove that?
Life surge is always used before a big hit for dragoon, same thing.

I dont think comparing to pvp is a good idea either because if we go to 4 buttons in our rotation in pve i'm quitting instantly lmao, that works in pvp cause encounters are short, but the game would be so god damn boring with that few buttons