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Thread: PvP Tuning.

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  1. #1
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    It makes complete sense that they tune around competitive.
    As a developer, would you rather get the feedback from individuals who barely understand what their abilities do (let alone what others do), or would you rather get it from those who actively try to improve? It should be pretty clear.
    Now obviously you don't fully ignore the casuals but you don't look at them at first when making changes. That's not how you create balanced PvP.
    (3)

  2. #2
    Player
    IllidanFang's Avatar
    Join Date
    Nov 2020
    Posts
    17
    Character
    Sampson Slays
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Thurmnmurmn View Post
    It makes complete sense that they tune around competitive.
    As a developer, would you rather get the feedback from individuals who barely understand what their abilities do (let alone what others do), or would you rather get it from those who actively try to improve? It should be pretty clear.
    Now obviously you don't fully ignore the casuals but you don't look at them at first when making changes. That's not how you create balanced PvP.
    as if pvp is balanced right now. aint no way you a dev and you call this balanced.
    (3)

  3. #3
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by IllidanFang View Post
    as if pvp is balanced right now. aint no way you a dev and you call this balanced.
    CC overall is pretty well balanced right now.
    (1)