Quote Originally Posted by Shurrikhan View Post
For Clemency and Shield Bash, I'd love to see a proc that allows them to be used oGCD, and for Shield Bash to gain conal AoE fall-off and to suppress the target's damage [halved on others] to be dealt in the next 4 seconds (thereby being [decreasingly] wasted if the stun goes through, but offering some sort of vs. bosses usage (as a stop-gap until CC as a whole system can be revised to not be a waste of bar-space in most content).
Personally for Clemency you could
A: (The simple route) Make it OGCD but cost more mana, so you can't spam it otherwise it will be a DPS loss to your magic burst; This would actually make it a fun system to spend/manage your MP On.
B: Have a Way of becoming OCGD through a proc, Maybe from using a successful defensive or something like you gain a stack every minute for clemency.
Either way something that implements a OCGD clemency would really make the ability fun I think you'd have to Remove/nerf Paladins Holy spirit/burst attack healing but I'd be more then happy to trade that for something more flexiable.

Shield Bash I thought of something like your Gap closer doing no Damage now you can also rush to allies as well, but your shield bash would replace it in a sense that it would do 150 damage (or more), be OCGD, hold charges and Stun in a cone of enemies, that I'd genuinely love to see, gives Paladin a actual useful "shield attack"

See i think what annoys me the most about Paladin is just how much better I can see it become... granted that's a lot of Jobs :/


Also with goring blade i kinda really miss the alternative combo, as now it feels like we're just kinda spamming atonement with the changes made.