So my solution for SAM would be this: You're at 0 Kenki, you use Iki, you're at 50, you Senei or Guren and you're at 25. So, the overall 'gain' from this is that you dealt big damage, and gained 25 Kenki. So rather than having a cost of 25, just delete Iki, and make Senei and Guren generate 25, and provide Namikiri Ready. If Iki sucks that much, I'd rather we just deleted it so we don't have it as a weave we still have to do, even if it does turn into Namikiri on the bars. Plus, it turning into Namikiri would have the same potential issue as Jump>Mirage Dive had, and that got rolled back pretty fast
For targetting, here's an idea, though I've not thought it through much: when you press Play, you get a small radial ring somewhere (maybe on the job gauge), with each of the 8 cardinal/intercardinal directions mapped to a party member. Press Right Stick in that direction to instantly throw the card on that party member. Like the Monster Hunter quick-item wheel. By making it so you can press Play during the Malefic cast to bring this wheel up, then selecting a target while still in the cast time, you'd effectively 'queue' up the card to be used at the end of the cast time, akin to how we can 'buffer' an OGCD now.
something like this:
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And yes, it would be rescalable in size. And yes, it could be used on other jobs for things like Dragon Sight targetting, or other healer skills like Fey Union or Taurochole or whatever
Wide Upheaval (I assume you mean Orogeny) should have been 'slam foot down so hard that lava erupts around you', and Upheaval should get a trait to upgrade it's damage, which changes the animation from uppercutting the enemy, to grabbing them with one hand and headbutting them really hard