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  1. #13
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    For the second, well, we probably ought to be looking at which buttons provide very little increase in available complexity relative to their button cost ("I press this button for Ikishoten, but I press this button for Namikiri! ...Nevermind that the latter can only even be used after Ikishoten...").

    Soft-scrolling is definitely a place where some "micro-AI" or "smart-targeting" could do a ton of good, as could other tangential improvements like being able to simultaneously hold a Hostile Target and a Friendly Target, removing the inability for macros to queue and allowing them additional targeting settings (such as @st or @soft-target), etc.

    Examples of "smart-targeting" (or, smart-snapping") might be something like an option to have, when you Draw a Melee Card, your soft-target snap to the last Melee DPS or Tank that you buffed with a Card (perhaps even with a set priority order for the snap that you could set in the macro [rehauled slightly for greater accessibility]). Other potential improvements could be something like the option to have, once you hit Play, your UI highlight via Soft Target indicators all Priority and Other applicable recipients, and you just nudge your stick to the angle and (relative) depth of the viable target you want to affect with Play.
    So my solution for SAM would be this: You're at 0 Kenki, you use Iki, you're at 50, you Senei or Guren and you're at 25. So, the overall 'gain' from this is that you dealt big damage, and gained 25 Kenki. So rather than having a cost of 25, just delete Iki, and make Senei and Guren generate 25, and provide Namikiri Ready. If Iki sucks that much, I'd rather we just deleted it so we don't have it as a weave we still have to do, even if it does turn into Namikiri on the bars. Plus, it turning into Namikiri would have the same potential issue as Jump>Mirage Dive had, and that got rolled back pretty fast

    For targetting, here's an idea, though I've not thought it through much: when you press Play, you get a small radial ring somewhere (maybe on the job gauge), with each of the 8 cardinal/intercardinal directions mapped to a party member. Press Right Stick in that direction to instantly throw the card on that party member. Like the Monster Hunter quick-item wheel. By making it so you can press Play during the Malefic cast to bring this wheel up, then selecting a target while still in the cast time, you'd effectively 'queue' up the card to be used at the end of the cast time, akin to how we can 'buffer' an OGCD now.

    something like this:



    And yes, it would be rescalable in size. And yes, it could be used on other jobs for things like Dragon Sight targetting, or other healer skills like Fey Union or Taurochole or whatever


    Quote Originally Posted by fulminating View Post
    (ideal situation would be returning onslaught, upheaval and wide upheaval to the beast gauge, removing shared cooldown and reducing onslaught back to 10s, also unstacking the inner release thing so it doesn't feel as bad in general and especially stq areas.
    Wide Upheaval (I assume you mean Orogeny) should have been 'slam foot down so hard that lava erupts around you', and Upheaval should get a trait to upgrade it's damage, which changes the animation from uppercutting the enemy, to grabbing them with one hand and headbutting them really hard
    (2)
    Last edited by ForsakenRoe; 08-10-2023 at 02:47 AM.