Quote Originally Posted by Rithy255 View Post
Personally for Clemency you could
A: (The simple route) Make it OGCD but cost more mana, so you can't spam it otherwise it will be a DPS loss to your magic burst; This would actually make it a fun system to spend/manage your MP On.
B: Have a Way of becoming OCGD through a proc, Maybe from using a successful defensive or something like you gain a stack every minute for clemency.
I was thinking more Route B (at least, generally speaking) than Route A, but while we're at it -- here's a crazy Route C for you:
Both Clemency and Shelltron/Intervention/Entrench/Steelguard/Aegis Boon/whatever start as a charged cast and channel respectively with a minimum GCD uptime costs, but their effect (mitigation, and mitigation duration extending beyond the channel for Shelltron; direct heal potency and HoT duration and potency per tick for Clemency) and uptime cost is reduced by gauge.

This means that Paladin can always technically turtle/ for at least a lesser effect (a bit of a flavor, more so than useful advantage), but can spend gauge to reduce/remove the uptime costs and empower its healing and mitigation.

Shield Bash I thought of something like your Gap closer doing no Damage now you can also rush to allies as well, but your shield bash would replace it in a sense that it would do 150 damage (or more), be OCGD, hold charges and Stun in a cone of enemies, that I'd genuinely love to see, gives Paladin a actual useful "shield attack".
I guess I just want the Shield (Oath/Bash/etc.) aspect of PLD to amount to more than just bonus oGCD damage, if that makes sense?