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(Commenters TLDR:
Take at face value/Joke About it/Oppose/Read Logs-History/Resort to Targeting/BroadBrushStrokes)
It is now clear how much an effect the other projects had on 6.x(but what was available was spent on developing new content this turn of .x Series that will show up in the next .x Series of Dawntrail 7.0)
<while I stated many times it was to early to tell if it had effected people's preferences for content>
SE did drop it when it came to adding variations/options for players to spend their time on one thing or multiple.
[Many here have spent their time tearing or building anything they can of the way content was done in the past or at the moment]
Now what Atelier ain't exactly wrong, just like the rest of you ain't wrong either.
(except maybe those who clearly just love to egg on to run the joke dry)
Some variable or affective developments would improve new things for all content, even Exploration Zones.
(I preferd Eureka over Bozja, and wouldn't mind grinding things to death if I have time and drive for it. But Roadblocks are such a turn off. <if logos hadn't prevented some resources collection or Resistance Relics weren't roadblocked by nonexistent story queues. I'd have every single relic weapon in-game. And then I'd continue requesting SE to make new Relics for new jobs in old relic stages from arr to the previous/current expac>)
But not all players need or want such grinds.
Alternatives ARE needed.
Just cause most if not some of us are suFFering FroM a LaCk oF CoNtEnT<Xeemo voice>. Don't mean that new options that don't restrict or interfere with each other(Regardless if its "easier/harder/faster/slower/simple/complex")
[and let's be honest, Calling peoples alts out like a mocking point just makes your viewpoint weaker. All alts do to a person is want for a System that allows for alts to obtain what you worked hard for on your main easier, if you completed it before. which in turn pushes for Systems/content that would require a better game for 1 character only players]
We don't know how or what SE plans for Dawntrails Relic Progressions. (one would hope its one that make them useful in current content. and entertaining for those who have time/don't.) [Hell, I can kinda imagine why we got tomes, cause they knew if it wasn't something interesting as others would suggest it would please no one, or if it did, just result in the same back and forth]
Edit:
Though seeing the amount of content they plan to push out.
(Regardless if you'll feel like they're trying to make it up to you or not. or Simply creating the refresh button after the previous Arc is up to your own feelings. <almost expect the I told yous if some haven't brought it up already in other threads>)
It would be in their best interests to mix things up more than usual.
Though, to be honest, what will they do to Exploration Zones that would give it life?
[Bozja was just a sped up Fate grind that left late joiners literally lagging behind. Eureka hadn't passed on any of its zone wide cooperation, or other beginning mechanics.]
SE did state unknown battle content(though as others quoted, likely to be an Exploration Zone), it is unlikely to be anything that benefits Players with multiple characters let alone Single character, or solo players.(tomes don't really count, if they did so in Dawntrail), or any new content as Atelier apparently wants.
(Though, tbh, the old defense content they noted reminds me of how more basic mmos would have nodes to be defended<which would impact options in its surrounding locale>. If that doesn't sound like a idea to slow/amplify Exploration Zones, then less obvious ideas would stagnate. though, by itself, it wouldn't survive as the game has players actively separated into different things unless they are united into an instance.)
TLDR: SE just needs to figure out how to do both/all without half measuring.
(But I get its easy to not see that at times. Specially with how some<understandably want the content, not just now, but literally yesterday>)
<Dailies/Fates for those limited in time, Tomes/Benifits of other content for the casual grinder, Exploration Zones/New Complex Grindable content +all of the before options for those who will burn themselves out with ridiculous effort(but will find it worth it)>
The reality though, the best we can hope, is some Eureka(imo
with old and new ideas surfacing within) with a completely separate passive progress for those who just wont(with a attached route for active progress)or don't want a grind.
[Though my only wish out of all this, is that SE improves the systems and give alts benefits if you've completed the content.]
Last edited by GTK0HLK; 08-08-2023 at 02:56 PM. Reason: Only wrong thing here is the comically pointless back and forth..,
And as many people have said before.
Relics are OPTIONAL content, they have never been anything other than OPTIONAL content.
And with OPTIONAL content, you have the... wait for it... this will blow the mind if all the people out there... OPTION! to not do them if you don't like the grind behind them!
WOW! IMAGINE THAT!
I don't mind a special zone but I would prefer it not to be mandatory for relic weapons. Bozja was fun but once you've got one weapon, you've seen all of it multiple times and you can't even queue, check you retainers or anything while in that zone (or lose all you special actions...btw as a dps black mage back then it was kind of brain dead too with lost flare star). I overdosed on it with 1 weapon. As for Eureka, I abandoned it midway and revisited it at small dosis to complete the story (not the relic). Mindlessly and endlessly grinding fates was no fun. My ideal take would be a mix of ARR (but not the masochist book grind) and Bozja with critical encounters that would spawn in the open world. Or just require the zone story once, not doing the same dungeon over and over.
Last edited by Toutatis; 08-08-2023 at 03:00 PM.
wow
so many examples of not reading what OP has to say.
Don't we just love the status quo of the forum where we jump on people based on their post history but not their argumentI want an exploratory zone to feel like a diverse playground that DOESNT relegate to just Fate parties waiting for the next raid queue to pop up.
Last edited by Aword3213; 08-08-2023 at 03:03 PM.
If relic weapons were mandatory to begin with i would 100% take your side on that.
But, they are not mandatory, therefore the content that comes with them are not mandatory either.
They are side content for people that want to play longer than the 3 hours it takes to complete a patch MSQ/TRIAL.
I had really hoped when Bozja was first discussed that we'd see daily and weekly missions as a reason to keep going in there. Also content that appealed to different playstyles, both in terms of adventuring and including tradeskillers in some manner. That part could be similar to things like Custom Deliveries. You're helping with materials for the war effort or such. I was also hoping it wasn't an instance, because instances tie you away from the rest of the game. You can't explore or interact while waiting for a queue for something. You can't access your retainers like a tradeskiller might need to.
Doesn't help too much with the older areas but maybe with the new expansion they can integrate their field content ideas into the open world and new zones so players can more naturally interact with the content.
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