I seriously dont want more of the same crud Eureka and Bozja tries to pad out the exploratory content with stupid grinds. I want an exploratory zone to feel like a diverse playground that DOESNT relegate to just Fate parties waiting for the next raid queue to pop up.
I already explained this on another thread, but I rather we go back to the ARR style of Relic hunts where each weapon had its history and each step had an interesting set of objectives, rather than trying to tie it to a singular zone. Of course these objectives need to be less grindy and more streamlined.
I cant be the only one who thinks that exploratory zones can be more than what we have gotten in the past right? There's so many ideas that can be done with this content; How about enabling a PvP war zone, or having some daily or weekly quests to help with progression and resource gathering, or having crafters and gatherers join in to contribute to skirmishes (I will still demand we have the Hyrstmill style of content till the day this game either delivers it or shuts down) or having open public dungeons with variable loot and bosses where you delve to elite mobs that will destroy you unless you join a group (and not an instance btw) and also sprinkle in some time related dungeons and raids; like Baldesion Arsenal, CLL and Dalriada which is arguably to best pieces of social content given in these zones.
And how about having bigger FATES where they act like World Quests ala WoW where theyre limited but they're big events that reward actual loot rather than just exp and small bit of resources.
Seriously so many ideas the devs can try to pull from other MMOs to make this content be actually fun. But no, people in this forum just only accept mediocrity and dont care to innovate and rather whine and cry for them to just bring back Eureka and Bozja prolly with no changes to the formula because these people only care for long grinds...which are an outdated game concept that should've died in the 90's but we're still suffering from it.