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  1. #1
    Player
    Lstkaws's Avatar
    Join Date
    Mar 2012
    Posts
    240
    Character
    Tonup Coheed
    World
    Hyperion
    Main Class
    Pugilist Lv 50

    Storm Sergeants Hooks VS. Lieutenant Hooks

    I was wondering whether or not to upgrade to Lieutenants hooks over Sergeants hooks. The INT bonus on Sgt. hooks puts me close to cap. Will this ultimately be more valuable than the bonus stats on Lt.? Another thing to consider is I would have to add another piece of GC gear. Legs would be the only choice worth looking at.

    Current Set up

    GC SGT Hooks
    GC SGT Tabard
    Raptor gloves of slaying dbl meld str +36
    Legs Single meld +str dex
    GC earing
    GC Bracelet
    Explorers bandanna
    Explorers Mocassins
    STR ring
    ACC ring

    May dbl meld a head piece for INT which would get me closer to cap w/o sanction. If i can get close to cap I can see Lt. hooks being better. What do you guys think?
    (0)

  2. #2
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Honestly I'd reconsider your whole gear set, you have some poor choices in there.
    ACC shouldn't be an issue for you in a party so both the acc ring and the explorers bandana are letting you down. The crit hit rating on the bandana is worthless, I've seen testing on crit hit rating and it gives a tiny tiny increase in actual crit rate. Not a hope in hell of that ever compensating for the loss of INT from the af piece.
    The acc ring is basically losing you 18 str or int over a different ring choice for acc you shouldnt need.
    The moccasins well you're essentially increasing att by 2 over af for a loss of 3 INT, none of the other stats on the two are worth a damn.

    As to the weapons themselves. Lets assume you add the best choice for that extra gc piece which would be the sergeants ring for the INT. The ring will give you either -18 str vs a rubellite or -10 INT vs an INT ring.
    That leaves you with +1 dmg +.3 dps and +30 ATT against -15 emnity and +40 INT.
    If you had a rubellite ring+1 in that ring slot and are under the str cap the ring alone is as much use to you as 27ATT as below cap 2str=3att in terms of damage dealt.
    So with the str ring the choice now becomes +1 dmg,+0.3 dps +3 att against -15 emnity +30 INT ( from sanction minus the 10 INT you would have had for the gc ring)
    Doesn't add up to me, I'd stick with the sergeants hooks every time.
    (0)

  3. #3
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by charlemagne View Post
    The moccasins well you're essentially increasing att by 2 over af for a loss of 3 INT, none of the other stats on the two are worth a damn.
    This. Please stop using those damn moccasins. The AF boots are miles better, if only for that increased FoW movement.
    (1)

  4. #4
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by charlemagne View Post
    The crit hit rating on the bandana is worthless, I've seen testing on crit hit rating and it gives a tiny tiny increase in actual crit rate.
    Are you aware that both Crit Rating and Crit Potency were buffed recently?
    (0)

  5. #5
    Player
    Jekyll's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Henry Jekyll
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Frein View Post
    Are you aware that both Crit Rating and Crit Potency were buffed recently?
    Still fairly minimal. Not worth sacrificing those slots.

    http://www.bluegartr.com/threads/107...=1#post5226674
    (0)

  6. #6
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Jekyll View Post
    Still fairly minimal. Not worth sacrificing those slots.

    http://www.bluegartr.com/threads/107...=1#post5226674
    Yes, I've seen that.

    Basically, if 6-7 +Crit Rate means roughly a +1% increase in crit rate against L52, that'd give you a 0.15% real DPS increase against enemies where your crit damage is at the floor (should include L52 if zero +Crit Attack Power, IIRC). If you have a lot of +Crit Attack Power (not sure why I always call this potency), this ratio will, of course, improve.

    Is that better than, say, 6-7 Int, which only adds some unspecified amount to Auto-Attack damage? I honestly have no idea, but to me it doesn't seem as clear cut as you make it out to be.

    Edit: The bolded part is actually wrong. Seconday stats were changed to also affect WS damage in 1.21.
    (0)
    Last edited by Frein; 07-04-2012 at 11:17 PM.

  7. #7
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Just noticed that you were actually considering the hose as the extra GC piece. I wouldn't for a moment accept only getting 10 str from that slot. A bare minimum you should aim for from the leg slot is double melded felt trousers giving you at least 20 str.
    (0)

  8. #8
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    What IS you belt slot, mister?
    I don't exactly identify it there, and if you didn't really already spend it, why not put a GC belt there?
    (0)

  9. #9
    Player
    Lstkaws's Avatar
    Join Date
    Mar 2012
    Posts
    240
    Character
    Tonup Coheed
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Thanks for all the feedback. I will stick with storm sgts. hooks for the 40 int. I will change my head piece and double meld int which with sanction will put me at or slightly above cap. I will swap out the acc ring for str, maybe a set of +1s (this should get me close to cap). I will also work on double melding my trousers.

    I will ditch the moccasins, any suggestions other than AF? I will use AF for now, but is there any other else for the feet slot that would be better? I currently have explorers belt in waiste slot.

    Any other suggestions would be much appreciated. Thanks Guys!
    (1)

  10. #10
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Lstkaws View Post
    I will ditch the moccasins, any suggestions other than AF? I will use AF for now, but is there any other else for the feet slot that would be better? I currently have explorers belt in waiste slot.
    That is a sufficiently good belt. Only thing I can say is that it's a perhaps underrated place to stash a GC piece in case you need to pad for a set bonus, none of the belts is too ground-breaking.
    (0)

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