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  1. #1
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,415
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    I really enjoyed the winding route to the raid bosses that ended in a big fight. The journey told a story that otherwise is not being told. Coil had huge epic zones that always wowed me.

    Trash really didn’t take all that long and if they had a chance that a loot page or token dropped, then the objections to trash would ease.

    Current raids feel like we get 4 harder primal bosses in a round or square map. At the very least, let’s have better map variety, Rhalgar’s hand was great.
    (3)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,470
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Hyperia View Post
    I really enjoyed the winding route to the raid bosses that ended in a big fight. The journey told a story that otherwise is not being told. Coil had huge epic zones that always wowed me.

    Trash really didn’t take all that long and if they had a chance that a loot page or token dropped, then the objections to trash would ease.

    Current raids feel like we get 4 harder primal bosses in a round or square map. At the very least, let’s have better map variety, Rhalgar’s hand was great.
    ^that is kinda what I realised after the fact I don’t think I conveyed well in the OP

    Now I know again that T3 is T3 but think of first coil for a second

    The garlean research facility is an overworld location, you fight your way through just to get to the door to turn 1; turn 1 involves descending through the tiny progress the garleans have made and then storming the first line of allagen defences to find a way down, the second turn is in the main descent and both starts and ends at a lift, turn three takes you from the lift in turn two down through the ragnarok starship unlocking its defences to reach another elevator; this elevator is turn 4 itself and is in motion during the entire fight, then finally the opening cutscene of turn 5 involves the lift from turn 4 reaching the button and you stepping out onto bahamut’s arm, on top of these each of the coils lists the depths you are at during that point in the fight

    Sure there is more to raiding than storytelling but damn if coils doesn’t do a fantastic job in making it feel like you are raiding in a physical space and making progress: rather than say eden and omega (I know omega has lore reasons why it is why it is but I don’t think it makes up for them)
    (2)

  3. #3
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    Anything's better than shbew raid design where nothing happen until the last minutes.
    (3)

  4. 08-08-2023 03:36 PM

  5. #5
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Supersnow845 View Post
    snip
    Coils of bahamut was the XIV 'wow' raid, when they wanted to be like everyone else. XIV had no identity, it was trying to be everything WoW was, but would never work out.

    Player feedback during the time resulted in the complete flip in heavensward when it came to raid design, and the Alexander Savage raid tier has forever been one of the best raid tiers the game has.

    Don't get me wrong, i love Coils in general, it is a really fun raid tier, mainly because it IS different. But it shows where the game started, and the developers vision evolved from that point, to what we have now which is by far better in every single way.
    If i wanted mayhem and chaos, i would just raid on NA because they seem to turn every raid tier into Coils.
    (0)

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,470
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    Coils of bahamut was the XIV 'wow' raid, when they wanted to be like everyone else. XIV had no identity, it was trying to be everything WoW was, but would never work out.

    Player feedback during the time resulted in the complete flip in heavensward when it came to raid design, and the Alexander Savage raid tier has forever been one of the best raid tiers the game has.

    Don't get me wrong, i love Coils in general, it is a really fun raid tier, mainly because it IS different. But it shows where the game started, and the developers vision evolved from that point, to what we have now which is by far better in every single way.
    If i wanted mayhem and chaos, i would just raid on NA because they seem to turn every raid tier into Coils.
    I mean the first Alexander tier destroyed the raid scene, I liked living liquid but I would never consider gordias a good tier, if anything gordias determined Midas which determined creator and creator is the foundation they use now
    (0)

  7. #7
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I mean the first Alexander tier destroyed the raid scene, I liked living liquid but I would never consider gordias a good tier, if anything gordias determined Midas which determined creator and creator is the foundation they use now
    I quote Alexander as a whole, as the overall raid tier was fantastic even if it did have its moments.

    I cannot call Pandaemonium garbage because P3S was absolutely terrible, even if i think that fight was a mistake on all levels of design, Where as the entire raid as a whole is absolutely fantastic.
    (0)

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