It was neat but given the amount of times you need to pull over and over and over to get the Savage dance down, that would wear teams out a lot faster. Not to mention what would happen in Savage PF. I kind of like what they have now where they still have that feeling of progressing through something like oldschool MMO raiding with the alliance raids but keep the things you need to repeat more limited.

If they wanted to implement trash they'd probably need some sort of checkpoints because it would be a lot more difficult to get back to your prog point if you had to go through all the trash again. But checkpoints could make Savage PF a bit of a mess trying to coordinate those. So probably best to stick with the current design.