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Thread: Chocobo 2.0

  1. #11
    Player
    ArkNova's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    504
    Character
    Chizumi Mooncleave
    World
    Excalibur
    Main Class
    Gladiator Lv 100
    I'm hoping we dont have cool down times on our companions. I never used my companion to help me level up I fought monsters to level her up and watch her progress in gaining new skills, change gear, and do skillchains with.
    (1)

  2. #12
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Screw Chocobo, we need Goobbue breeding, barding, racing and fighting.
    (1)

  3. #13
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    I hope it's a special job because in a party of 6 people with 6 chocobos that sound just super messy.
    A special class/job that would allow to fight with your chocobo and breed them to go quicker, dig stuff, access zone could be cool
    (0)

    Larek Darkholme @ Ragnarok

  4. #14
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    Even if there was a timer, I don't think I would mind as much as I did in XI.
    Firstly, we have chocobo breeding (meaning we can have more than 1 chocobo), unlike our companion where we only have one.
    This means that even if there was a cooldown timer, after a while we will be able to switch between chocobos and moreso switch chocobos depending on what we're doing.

    Some examples:
    If you are a gatherer: you can raise multiple storage chocobos, when one is full you switch to the next.
    If you are solo fighting: you can raise a healer for when you do melee and when that runs out you might have a tank choco raised and you can switch to a support class or mage.

    TLDR: We can raise multiple chocobos. The cooldown won't be as bad once you have 2+ chocobos.

    This is all of course assuming that you can summon any of the chocos you have and not just one.

    My fear is that it'll take a full month of adamant tapping enter before finding out a have a plain old yellow chocobo instead of the damned red one that I NEVER get. EVER
    (0)

    When all else fails, Heck the Bed.

  5. #15
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by AreeSoothsayer View Post
    Got a few more replies then I expected but yes. I do not want the chocobo to be limited in such a way.
    I don't think it will have a FFXI-stye cooldown. This is Naoki Yoshida content, not Hiromichi Tanaka content. In general, Yoshida lets you do what you want when you want.
    (0)

  6. #16
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Felis View Post
    permanent. until you want it to ride. It can't fight while you ride it.

    Seems like a missed opportunity that I can't run over/stomp a chigoe =/
    (0)

  7. #17
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Seif View Post
    Seems like a missed opportunity that I can't run over/stomp a chigoe =/
    What if a chocobo stomp counts as a weaponskill? You and your chocobo would be eating SO MUCH POISON! D:
    (0)

  8. #18
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Hysterior View Post
    I hope it's a special job because in a party of 6 people with 6 chocobos that sound just super messy.
    A special class/job that would allow to fight with your chocobo and breed them to go quicker, dig stuff, access zone could be cool
    In a party of 6 people only 2 can summon their chocobo (6+2=8).
    (0)

  9. #19
    Pretty sure they said the Chocobos will count as a party member. Going off this I assume there will not be a cooldown since chocobos will be less ideal than having actual players in the group. Say 4 guys summon their chocos, thats a full 8 man party. But they would be more efficient if the other 4 spots were actually real players. Thus, it probably will not have a cooldown.
    (0)
    Retired FFXI character: Ranok of Sylph

  10. #20
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Am I the only one not thrilled for a combat chocobo as a companion?

    I mean I sure love riding chocobos, but in battle, I'd rather have a hot elvaan female backing me up than a bird.
    (1)

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