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  1. #1
    Player
    Aldath's Avatar
    Join Date
    Jul 2023
    Posts
    224
    Character
    Ghael Rehw-setlas
    World
    Excalibur
    Main Class
    Dancer Lv 90

    How do you deal with your PUG tank partner in raids/trials?

    Yesterday I did my first Alexander Prime (Normal). I have been using my Gunbreaker for instanced content since I unlocked him, but this is the first time being part of a PUG made me feel maybe I should take Healer instead.

    Even since I started playing Tank I didn't really had to deal with tank swapping and enmity management through Provoke. Every time I got into 8 man content I would engage, the other guy would then use provoke, and I became the offtank. Sure, I don't mind, most other tanks seem to be more experienced than I am, and it lets me pay attention to the mechanics (if we ever get to use them because content so far has been very, VERY forgiving).

    Alexander Prime was a slap on the face. Most of our group was comprised by DPS sprouts, the healers and the other tank weren't mentors but they didn't have their sprout icon anymore. Battle begins, I tell them I'm a new tank, already watched guides, and will take enmity. I go on, engage Alexander... guy uses Provoke. Sure, alright, doesn't matter, offtanks just DPS him and help group mobs/split them during certain phases.

    Guy wasn't pointing Alexander away from the raid, and it became evident that maybe this guy was as new as I was in the role. He dies, I get nervous, and I screw up by the time he starts using temporal stasis, paying more attention to my mitigation than the fact I had the stupid green pointer above my head and I stacked. We whipe.

    Healers and DPS start spamming "Tanks should deffinitely be using Provoke", which I have no idea if it was directed towards me because Alexander had enmity on me after the main tank died. We go at it again, dude dies at the same part on the raid, and we manage to get his HP down to 0.3% before I'm the last man standing, take him to 0.1% HP before I die and the veterans just leave the raid. New people enter and we manage to clear; main tank played way better this time and I could save him a couple times by using Provoke when he was very low on HP (which is maybe what the veterans meant).

    It was a mixture of my own noobness, tankxiety, the group's low patience, and my inability to get to an agreement with my co-tank that led us to those two whipes.

    It's hard for me to learn when the other tank is usually more experienced, and in my own personal experience, telling them I'm learning and would like to be main tank has only worked a couple of times, people seem to be more lenient or listening towards DPS/Healers. Any tips to deal with this?
    (1)

  2. #2
    Player
    primarisgoazrr's Avatar
    Join Date
    May 2023
    Posts
    58
    Character
    Philippos Berean
    World
    Siren
    Main Class
    Paladin Lv 100
    As soon as you get in the instance you just turn on your stance first, at least in normals that’s kinda the universal signal that you want to be main tank. You’re also already asking if you can do it, so I’d you’re well on your way. Just learn from your mistakes and trying! Nobody becomes a super tank overnight
    (2)

  3. #3
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Well, start by giving yourself a pat on the back for recognizing that Alexander Prime should not be facing the party, and another for recognizing that bringing the unstack marker to the Shared Sentence got you killed. You didn't make those mistakes again, and now you know what to look for if your co-tank does something silly like point the boss at the raid (sometimes this is helpful, but you can learn that per fight as well) or is getting low on HP, which is far beyond the awareness of most tanks. Just being aware of your cotank and party is huge.

    By and large, players in this game don't really understand why wipes happened until the highest levels of play because the game doesn't often force you to confront wipes anymore, let alone solve why.

    If you feel like you let folks down in your party, that's fine, but don't hang onto it in a way that holds you back. You made mistakes and improved. Those players that quit weren't your fault. I didn't see the whole fight, but I'm telling you that odds are they could have done a lot more to ensure victory than they did, and it's the lack of difficulty in the game overall that caused them to be unprepared to be patient and leave, not you. Heck, maybe they just had a doctor's appointment or a kid to go pick up from school, you don't know.

    You improved, you got skills that'll serve you going forward, and that's all part of the process. I hope you had fun overall, too, cuz that's the most important part.

    As for specific advice, which matter less:
    dealing with your pug cotank is always an element of randomness. It sounds like you got the player that didn't communicate or receive at all, this is pretty common. Working to support him was a good idea so that you could try and supercede that player when they did something dangerous like point Prime at the party. All you could have done was be ready to provoke and face him away in the moment if you can't type while playing so much.

    The more comfortable you get with your DPS rotation, the easier it will be to watch the party. This is the position you want to be in, and in fact, watching the boss and the party are actually usually more important than your own DPS until you have enrage timers. So don't feel bad if you have to drop some damage to get stuff under control. Practicing on dummies or FATE bosses while thinking about something else is a pretty good sign you're getting comfy.

    Sometimes, sound effects help to get your message out of they're doing something dumb or you need to warn people. You can put those in chat using "<se.7>", lowercase, exactly as between the quotation marks. Numbers go through 1 to 16 and are tied to 'system sounds'. I like 7 as I feel it cuts through the din better than most.

    As fight design goes forward, even in savage content, generally they offer tanks fewer and fewer ways to wipe the raid and your role matters less and less.

    At the very least, the best things you can do are:

    hold aggro
    avoid unnecessary damage
    make sure you (and them) are always top two on enmity ( you can shirk while main tank to keep them in second. This prevents a main tank dying and the boss running loose while the cotank isn't aware and doesn't put on stance/provoke to help)
    Reduce damage on whoever's in danger of dying to unavoidable damage(usually players, especially healers and rezzers, that're struggling to avoid damage and have vulnerability stacks), this includes your cotank
    and finally, deal damage.
    (2)
    Last edited by Post; 08-09-2023 at 03:43 AM.