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  1. #31
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,372
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    ^because eureka actively encourages people to take charge and do stuff, 30 people in an instance is plenty, call out what’s being prepped, direct people to it, call out for people to join groups, let people know there are people with elemental armour helping the prep so it’s more likely to spawn

    Link eureka tracker, call out the weather “oh Cassie should be up in 20 minutes”

    If you actively engage with eureka you’ll never get more than 30% of people who adamantly refuse to help, people who sit as member 8 of the party and will hit a few enemies to pop an NM as long as their party lead does all the directing and coordinating are almost as useless as the people who sit in the town
    (9)

  2. #32
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    And 30 people was bascially the highest I had. (In Anemos) Most of the time its around half of it. And again a lot of those people are staying in town. Since I am on Moogle quite a few of the players also only speak french which makes communication not easier. Its nice that it works out for you but I dont think that this is how they should be doing relics again.

    Bozja was a step in the right direction since you were able to gather at least quite a bit of the relic items outside of it, so you will be able to do the relic even if the zone dies. The next step further should be, that the zone is bascially completely optional to the relic. You may be able to get items there, but its only part of it. Again that is my view of this.
    (1)

  3. #33
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Alleo View Post
    And 30 people was bascially the highest I had. (In Anemos) Most of the time its around half of it. And again a lot of those people are staying in town. Since I am on Moogle quite a few of the players also only speak french which makes communication not easier. Its nice that it works out for you but I dont think that this is how they should be doing relics again.
    I'm not sure what time you are doing Eureka, but most of its zones have at least a couple full instances on late nights and weekends in your data center. You being on Moogle shouldn't really affect the experience at all insofar as spoken languages; Eureka instances take players from the entire data center.
    (4)

  4. #34
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Syln View Post
    I'd rather farm the next relic through the island sanctuary than having to endure the steaming pile of shit that was the ARR relic grind. Never Again.
    The earlier steps and the Alexandrite treasure hunt were honestly pretty cool, but some of the later stages like the needless amount of books and light farm or whatever that was just rng based and also the crafting section was just super evil since if you didnt care for crafting you were just screwed to fork over a lot of money for those items.

    However if they streamlined those steps to be less grindy and awful I would gladly have that style of quest objectives back for relics. At least it's interesting than just a lazy man's way of getting an endgame tomestone weapon
    (3)

  5. #35
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    They wouldn't need to worry so much about making entire maps for relics/exploratory content if they stopped making excuses and just implemented exploratory zone mechanics into the regular fields. All they have to do is not make the systems mandatory for MSQ progress. It would breath life into the field zones like there hasn't been since Heavensward. Since they increased the memory limit for field zones they very much could do this if they wanted.
    It would be cheaper than making additional maps exclusively for those systems. And it wouldn't even prevent them from adding the optional scenario tied to them.
    (5)

  6. #36
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ReynTime View Post
    They wouldn't need to worry so much about making entire maps for relics/exploratory content if they stopped making excuses and just implemented exploratory zone mechanics into the regular fields. All they have to do is not make the systems mandatory for MSQ progress. It would breath life into the field zones like there hasn't been since Heavensward. Since they increased the memory limit for field zones they very much could do this if they wanted.
    It would be cheaper than making additional maps exclusively for those systems. And it wouldn't even prevent them from adding the optional scenario tied to them.
    They could even retroactively implement Delubrum-lite style stuff to zones and allow lower level players to participate in some. The world is currently pretty barren outside the occasional hunt trains or map parties and those mostly happen in high level zones anyway.
    (2)

  7. #37
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,183
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    I'm not sure how much they really put your skills and wit to the test, they are just FATEs in an independently levelled zone. The materials you needed to get the weapons were never esoteric either, just farmed from FATEs and in the case of Bozja the related raids.
    (2)

  8. #38
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by ReynTime View Post
    They wouldn't need to worry so much about making entire maps for relics/exploratory content if they stopped making excuses and just implemented exploratory zone mechanics into the regular fields. All they have to do is not make the systems mandatory for MSQ progress. It would breath life into the field zones like there hasn't been since Heavensward. Since they increased the memory limit for field zones they very much could do this if they wanted.
    It would be cheaper than making additional maps exclusively for those systems. And it wouldn't even prevent them from adding the optional scenario tied to them.
    Plus you could actually participate while waiting for a long queue.
    (3)
    he/him

  9. #39
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TaleraRistain View Post
    If they're great zones, why do they need to be propped up by the relic? Just let them exist as their own unrelated content.
    If raiding is so great, why do they need to be propped up by gear drops, weapon tokens, exclusive titles, and special mounts?

    People like getting rewards, even when doing content they like. We've seen this with criterion. People like at least some of the things they offer - branching paths, challenging fights at the harder difficulties - but what's the number one complaint and reason cited for them being dead content within weeks (or days) of release? Once you've done it, there's no point to keep doing it because the reward structure. And that's ignoring that people already get a mount and exclusive glamour armor set.

    So you're saying this content, exploration zones - alone in the game - should not have rewards attached to it? Why?

    Again, shall we remove all the rewards from Savage and Ultimate? Do you think those pieces of content wouldn't be DOA if all of that was removed? Some few people would do them once, then never again, and most of the community wouldn't touch them. Ultimate already has less participation than Eureka or Bozja did.

    And the thing is: I would, in fact, be fine with no Relic tied to it. But your question isn't proposing a fair fight. You're trying to handicap the Exploration Content (in rewards) to try and deflate the number of people doing it so you can say other forms of content (that offer gear and weapons and other rewards) is more popular.

    And I'm calling you out on it.

    But honestly, I'd just like something I could go in and chill grind and have fun in, rewards or no. But your question isn't good faith. If it was, you'd be proposing no content in the game offer weapon or armor upgrades, etc.

    Quote Originally Posted by DamianFatale View Post
    Bring Back Relic Weapon Quest Zones
    100% agreed.

    This expansion is the first one I've had long periods of boredom and considered cancelling my sub for a bit for lack of anything to do. I've dug deep to keep finding new things to do, and have (for example, I have now finished every sidequest in every zone in the game - yes, every. Not one of my maps has those standard quest gold ! marks anymore. The only ones on any of my maps are the repeatable quest ones, like the ARR Relic ones in Mor Dhona or the two repeatable HW Singing Crystal ones in Iddlyshire by the Aetherite). The problem is, these aren't things that one can do over and over (or would have any reason to). So I've gotten to the point, for the first time, of completely exhausting content that can only be done one time.

    While that's not a bad thing for people to go do, that's simply not sustainable. There's no way to add enough one-time content faster than it can be consumed.

    In SB, I could go to Eureka.

    In ShB, I could go to Eureka and Bozja.

    In EW, I've finished up pretty much everything in Eureka and am almost done with everything I had left to do (alt Relics for other Jobs I like, etc).

    It's time for a new one. We get two Ultimates and 12 raid fights every expansion. If they can give the raider community so much (and Island Sanctuary now for the Animal Crossing fans who like sweatshop spreadsheet every week), then they should be able to do an exploration zone every other patch or so. It's time to bring Exploration Zones back. Especially with an exploration themed expansion.
    (6)
    Last edited by Renathras; 08-08-2023 at 07:28 AM. Reason: EDIT for length

  10. #40
    Player AwesomeJr44's Avatar
    Join Date
    Apr 2020
    Location
    Amaurot
    Posts
    1,128
    Character
    Marel Nobelle
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Renathras View Post
    the post above
    Never before seen, a Renathras book that actually makes sense and has logic and reasoning within it. This was an essay that was actually worth reading.
    (2)

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