My impressions looking at the map is that Tural is a blend of cultures and geographical features from the Americas scattered around just like how Doma seemed to blend China and Japan. Tacos and Mesoamerican architecture scream Mexico, but the whole plot of finding a lost city of gold is purely South American (unless you're Dreamworks Animation). Then there's the North American-inspired Whalaqee who may or may not show up somewhere.
Tuliyollal looks Meso-American. Yak T'el looks like it could be anywhere from Mexico to Central America, to the Amazon but it has cenotes like the Yucatan does. Urqopacha looks and sounds very obviously Incan/Andean complete with alpacas but the people there make mezcal.
Looking at the map, I'm fairly sure the plateau mountains will be tepui, the famous flat-topped mountains of Venezuela, but I'm not sure if they will be their own zone, a dungeon, or part of one of the other places we already know about.
My current theory is that only the 2 zones that have so far been revealed to us are visible on the recent map and that the different-style cloud cover on the map shows off regions that will be shown in future fan fests.
Below Yok Tural under scattered clouds could be a Patagonian pampas-type zone. And then there's Meracydia which has the same loose cloud cover and could hold at least 2 other zones. That would bring us to 5 and the 6th zone is usually a wacky, secret one except for Stormblood.
But my theory is based on the clouds on the map not being as dense as those over North Tural or Ilsabard so I feel like it's still a bit "corkboard and string" levels of theory-crafting.
I'd like variation of biomes so that it doesn't feel like we're in the same desert, jungle, mountains, or snow-blasted tundra every time one of those comes up and that all zones are visually distinct. But I'm not sure if there's anything that hasn't been done in FFXIV yet.


Reply With Quote





