Quote Originally Posted by LilimoLimomo View Post
I agree with a lot of the philosophy here, but unfortunately the fact is that even in non-EX content, less skilled players are criticized frequently enough that for some of them it creates an unwelcoming environment. I'm guessing it's because not all high-end players are as understanding as you; many see someone doing only half the damage they could be doing and they feel like that player should be doing better, without thinking about the needs and wants of that player. That issue got big enough that the devs made their controversial post a few years back about how it's basically against the ToS to tell players how to play. There are a lot of different angles from which to tackle a problem like this, but one of them is to try to reduce the gap between the skill floor and ceiling. To be clear, I think there's both good and bad to this approach.
That must be some DC dependant behaviour, I have not seen any considerable amount of whatever you're talking about. Both before or after policy changes.

Quote Originally Posted by LilimoLimomo View Post
I'll also add that in terms of accessibility, more buttons can translate to more overwhelming, which can be discouraging for players, even the ones who are trying to get better. So there's that angle, too.
You get skills at very, very gradual rate while leveling. There should be minimal barrier of entry, I'm talking about tiny halfstep. If you can't even get over this tiny barrier, which is getting somewhat familiar with 1 new skill every 4-5 levels, then you should get filtered. People who would get filtered by this are not some legitimate bad players, they're bottom of the barrel, people who will not put any effort in. Which might be fine in single player, but this is online game, your lack of care does affect others. At that point, you're just selfish, if you don't care that you let your party down so hard, then you should get out. You had plenty of time to learn some very basics of the game, beating MSQ takes like 300 hours, there are no excuses.

Quote Originally Posted by LilimoLimomo View Post
I mean I think it's all worth listening to. Even if your feedback on Kaiten doesn't achieve the specific goal of bringing Kaiten back, it will undoubtedly play a part in shaping how the devs develop content in the future. The devs are trying to make a game that a dozen different types of players will all enjoy, and you're definitely one of the types of players they want to please. It's just that they're trying to please all those other kinds, too, and that requires that they compromise on what every kind of player wants. But your feedback helps them get closer to what you want in the future.
They're making game for 2 kinds of people - hyper casuals, and raiders. There is barely anything in between. Only midcore content in EW are EX. At least in the past normal content was fun, because jobs felt fun and engaging, now you just do brain dead rotations while hitting a glorified striking dummy.

Quote Originally Posted by LilimoLimomo View Post
So I wouldn't look at the devs not doing a rollback as them not listening, as rollbacks just one of many ways that devs act on feedback. And rollbacks are perhaps that most extreme kind of dev response, and thus one that requires a very extreme backlash to elicit. Your feedback will shape the game in other ways, though!
Job design is always going in one direction, and it's always down. It will shape the SAM in such a way that they'll bring back Kaiten, just to disconnect it from Kenki, reduce the effect so it's easier for balancing, and then do bunch of terrible changes which will make whole experience somehow even worse.

I'm sorry for sounding so pessimistic, but if you look at history, job design was only making things dumber, more casual, more boring and more homogenous. They got their benefit of doubt, but it's clear that devs don't want to make jobs fun to play and would rather prioritize perfect balance (or at least attempt to, 6.2 was a trainwreck) and accessibility.