That must be some DC dependant behaviour, I have not seen any considerable amount of whatever you're talking about. Both before or after policy changes.
You get skills at very, very gradual rate while leveling. There should be minimal barrier of entry, I'm talking about tiny halfstep. If you can't even get over this tiny barrier, which is getting somewhat familiar with 1 new skill every 4-5 levels, then you should get filtered. People who would get filtered by this are not some legitimate bad players, they're bottom of the barrel, people who will not put any effort in. Which might be fine in single player, but this is online game, your lack of care does affect others. At that point, you're just selfish, if you don't care that you let your party down so hard, then you should get out. You had plenty of time to learn some very basics of the game, beating MSQ takes like 300 hours, there are no excuses.
They're making game for 2 kinds of people - hyper casuals, and raiders. There is barely anything in between. Only midcore content in EW are EX. At least in the past normal content was fun, because jobs felt fun and engaging, now you just do brain dead rotations while hitting a glorified striking dummy.
Job design is always going in one direction, and it's always down. It will shape the SAM in such a way that they'll bring back Kaiten, just to disconnect it from Kenki, reduce the effect so it's easier for balancing, and then do bunch of terrible changes which will make whole experience somehow even worse.
I'm sorry for sounding so pessimistic, but if you look at history, job design was only making things dumber, more casual, more boring and more homogenous. They got their benefit of doubt, but it's clear that devs don't want to make jobs fun to play and would rather prioritize perfect balance (or at least attempt to, 6.2 was a trainwreck) and accessibility.



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