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  1. #20
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by LilimoLimomo View Post
    I presume that Yoshi-P would like for even more players can enjoy it, and the more accessible it is, the more incoming players can do that. This is just my guess, but they seem to be making a big push to make the game more welcoming to casual players.
    But the question is why? There is 19 jobs already, wouldn't it be better to make jobs as distinct as possible, both in sense of job fantasy, gameplay and difficulty? Look at healers, if you don't like the way WHM plays, you will very likely not like other healers because they're just so similar in so many ways.

    Quote Originally Posted by LilimoLimomo View Post
    With respect, all I can say is that this is subjective. It seems like Yoshi-P disagrees with your opinion on that, though. And it makes sense that if you have different opinions on this then you'd both be in conflict over actions taken using this as the basis.
    Low skill ceiling is objectively bad. Easy to learn, hard to master, that is pillar of skill expression. Plenty of gamers want that. But we have easy to learn, easy to master, difference between SMN who played for 2 hours or 2 years is minimal.

    Quote Originally Posted by LilimoLimomo View Post
    I don't think you can "disprove" the concept of action bloat because it's a subjective opinion. It seems like you don't feel it's a thing, but in my experience I feel like it's a major thing for all classes. I hope that as things go forward, the devs can find more elegant ways to please both camps.
    Why couldn't I? Existence is subjective, yes, but whether changes actually changed something, that is factual. Rotations are static, in your typical midare first opener, number of executed actions is identical as it was in 6.08, with possible 1 extra action in even minute burst if you pool Kenki properly. Then you have lower APM outside of your burst, but that's close to irrelevant, EW's 2 minutes meta means that if there is action bloat, it's always inside your burst. Shinten is 25 Kenki, Kaiten was 20, that 20 Kenki is transferred to Shinten instead, you don't need to simulate timeline to realize that this wouldn't change a lot. So did this change decrease APM and potential action bloat? Yes. By significant value? Not at all, if my math is right, only by 4% in even burst window if you pool Kenki properly. You could also argue that Kaiten had strict place in your rotation, so you can now move Shinten to different weave window. But why? SAM was known for strict rotation.

    Quote Originally Posted by LilimoLimomo View Post
    Good question, I'll explain. Forums always skew towards hardcore players, and they always skew towards players with negative opinions, which is why they shouldn't ever be treated as representative of the overall player population. It's still good to listen to the feedback there, but it's not a good way to gauge what the overall player base is feeling.
    It's devs job to extrapolate data out of small subset of players. And what happens, if players start to feel like their feedback is being ignored? They give up, and stop giving it, then we get smaller subset of player, it's self-fulfilling prophecy.

    Quote Originally Posted by LilimoLimomo View Post
    However, Yoshi-P explicitly requested that those who were displeased with the Kaiten change say so on the forums. Out of the 100,000's of players who viewed this request during the Live Letter, less than 400 thought the changes were worth answering Yoshi-P's call to action. To frame that another way, of the X00,000 viewers across Twitch and YouTube who were engaged enough with FF14 to bother watching the Live Letter, less than 0.4% of them were opposed to the change enough to say so when Yoshi-P explicitly asked them to. That's a small subset of players.
    0.4% expressing feedback doesn't mean only 0.4% disagree with it. ChatGPT tells me that percent of dissatisfied players that decide to leave feedback can be anywhere from 5%-40%, this could transform those 0.4% to potential 1% to 8%. Then you also want to account for the fact that SAM is just one job out of 19, only fraction of those 100 000 viewers play or care about SAM. They really didn't talk about Kaiten in LL 70, they just skimmed over it, and talked about it in patch reading stream, which has even worse english coverage, which is another problem. In fact, I didn't know there was any conversation about it in that stream, until I dug deep into the issue while researching for my Kaiten thread.

    Then also account for the fact that community is pretty split into people playing the game, and into people "playing" the game. Author of Mare mod supposedly calculated that 14% of all players use his mod. Which might be overshot, but the fact is that the mod tracks active players currently using it, and that number seems to be 20K, which is comparable to current number of all steam players.

    But those are all absolute numbers, you should go with relative numbers. Biggest thread in EW in here is about the EW's story, with 1.2M views and 850 pages, that is main element of the game, that affects us all. So if there is 150+ threads, with biggest ones having some 50 pages and 85K views, which are dedicated to much smaller part of the game, which is one individual job, then I would say that's relatively large subset of players.

    Quote Originally Posted by LilimoLimomo View Post
    Yeah, I feel you there. I was once a WHM main T^T. But things have changed and the result is that I've moved to other classes for the most part. If things change again, I'd be happy to go back to it, but I'm not holding out hope for that; instead, I just try to get the joy I can out of the classes I enjoy as they are now, and I cross my fingers that when changes come they'll improve instead of diminish my enjoyment. ^^;
    After 6.1, I started playing more PLD. Then 6.3 PLD rework happened, and I rather went back to maining SAM.
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    Last edited by Deo14; 08-10-2023 at 11:50 PM.