Quote Originally Posted by OdinelStarrei View Post
Going to have to collaborate on this. This is only from my perspective, but job reworking and design in general has caused some kind of global negativity lens to be placed on almost the entire game for me. As a gameplay focused player, I interact with the game through my job, primarily. If my job or role is not in a good or fun/engaging state, I'm not gonna have a good time, honestly. If I cannot express myself through gameplay, I don't have as much fun. Kaiten getting removed is just another domino in the line of job adjustments that were not designed for the original players of that job.

But when we started getting the dumbest of reasons of WHY Kaiten got removed, WHY tanks/healers are the way there are, it started making people really, really angry. Remember when the DRKs and MCHs were losing their minds over Blood Weapon/Hypercharge not being on the stack system for 2 years, even though it was implemented just fine on similar skills? And Yoshi-P said, lmao, we've received no feedback on that issue? Oh man, I remember seeing red.

Stuff like that in isolation really doesn't matter in the grand scope, but it's apocalyptic to a specific type of dedicated player. The kind who would show up in a SAM cosplay with a sign that says Give Back Kaiten, for example.

At some point, it really started to seem like the Job Design team was...almost deliberately screwing over long time mains of some jobs. Was that intended? Probably not. But it's easier to attribute deliberate malice in the name of accessibility than outright incompetence or total ignorance of the discontent.
While I keep it to mostly only Samurai changes, this worded better then I ever could have phrasedit. Kaiten indeed was just another Domino piece. I was not a fan of many other changes that hit Samurai to simplify and stream line its gameplay. And many a times I do share the idea that... Interesting Content to hardcore players mostly is in High End raiding which only makes up a small percentage of the available PvE combat content available. Trying to make that as engaging as possible? isn't wrong... but at the cost of Jobs is utterly destructive with the added bonus that all other PvE combat content 95% of it becomes such a cakewalk that it is beyond boring to hold our attentions.

Instead? Keep my Job engaging/nuanced/complex and fun... not to increase the skill floor? but the available skill-ceiling to allow us to express our Jobs. Because while I might not like every piece of PvE combat content in XIV? I will have to do each PvE combat content? with a Job. Thus once they make my job uninteresting? bit by bit, piece by piece? the gameplay feels shallow... Which comes back to Yoshi P's statement a long time ago of -> Just go Play Ultimate <- which till this day I disagree with...