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  1. #1
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100

    Red Mages: How do you feel about the symmetry of Black and White magic?

    Overall I think Red Mage is a solid and fun class, but the one thing about it that feels lackluster to me is the perfect symmetry between Black and White, where for every Black spell I have a White spell that is exactly the same, just that it generates white mana instead of black mana. And to me, that's a bit disappointing, as I wish the class defined by taking these two very different schools of magic and wielding them both was able to give each school a distinct personality, rather than simply framing it as Thunder and Fire being the polar opposites of Aero and Stone.

    But that's just one player's opinion. How do the Red Mages in the audience feel?
    (3)

  2. #2
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    486
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I thought it was fine when it was introduced. The gimmick of the class was more about building to spend the melee combo and fun with dual cast while the balance aspect and proc chances on fire/stone were more just to manage.

    As the job has progressed though, especially with Acceleration's EW changes and the slower build if each mana type it's not really the same as it felt before so I feel there could be some room to make it more interesting.

    Especially after PVP's take on black and white mana as stances. I don't think there's room for THAT in PvE, but the spells are distinct for more than just a means to the melee combo there. Given SMN's self survivability I don't see why RDM couldn't also heal those close to Verholy's impact or put up a self Stoneskin with Verstone or whatever.
    (1)

  3. #3
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    677
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    I do indeed feel like that the mage part of Red Mage does feel a little neglected, especially when Dualcast has been a huge draw to the job in previous versions of it in the FF series. It would be cool to see some variety in function for spells.

    That's just my personal opinion though of course, because the truth is that XIV RDM is not a """traditional""" Red Mage and probably never will be. The premise of a jack-of-all-trades wizard that uses both White/Black magic does not really work in XIV which has focused its combat on instanced boss encounters with a rigid trinity role system. Not to say that trying to make a balance/middle ground is a futile effort of course, but more so that XIV has made it clear on what it wants its own Red Mage to be, which seems to be a magic musketeer duelist with some support elements.
    (3)

  4. #4
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,382
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by VentVanitas View Post
    because the truth is that XIV RDM is not a """traditional""" Red Mage and probably never will be.
    This is unfortunately true of almost every job in the game with some few exceptions (i.e Black Mage, Dragoon). Sadly, anyone coming to ffxiv expecting ‘traditional’ final fantasy jobs is going to be extremely disappointed.

    For Red Mage itself I agree that it feels more like a ‘magic swordsman’ than a ‘Jack-of-all-trades’ magic user. The melee combo already feels fun to use, so I’d like to see it using more actual magic (in whatever way that turns out to be lol)
    (4)

  5. #5
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    It's funny that the PVP version of RDM actually does have what the OP asks for - two completely distinct functionalities. Not just with RDM, but a lot of the 'job fantasy' is way more realized with other job's respective PVP variations, and that's even in spite of PVP having a fraction of the actions available to the PVE counterparts.

    I would say that this speaks volumes on how the cemented and homogenized pve combat system kind of falls flat when it comes to represent a job fantasy both in visuals but also in engaging mechanics.
    (13)

  6. #6
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    I love how RDM currently plays, its fun, intutive and a good spread of keys without being 3 actions bars full.
    only down side is it feels like the mobile could use a bump..

    as far a "uniqueness" in the different magic schools, what do you expect? its a mmorpg, you are limited by what this genera is sadly, everything has to stay in the mold, so you basically get to be direct damage or dot. most they could do is what blm does the black magic can eat mana and white regain it i guess.
    (2)

  7. #7
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mostly_Raxus View Post
    as far a "uniqueness" in the different magic schools, what do you expect? its a mmorpg, you are limited by what this genera is sadly, everything has to stay in the mold
    Oh, I certainly don't think that's the case; there's plenty they could do to mix it up, like having Vercure generate white mana or having Fire and Stone have different cast times/damage amounts/mana generation so that, for example, RDM's needed to cast 1.5 x as many White spells for each Black spell. A lack of symmetry would just make White and Black magic not feel exactly the same, as opposed to now where for the most part casting is "left foot, right foot, left foot, right foot".

    None of that is to say that the things I mentioned are better, just that there are certainly different things they could do if they chose to.
    (2)

  8. #8
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,252
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    Oh, I certainly don't think that's the case; there's plenty they could do to mix it up, like having Vercure generate white mana or having Fire and Stone have different cast times/damage amounts/mana generation so that, for example, RDM's needed to cast 1.5 x as many White spells for each Black spell.
    The rhythm and symmetry of RDM spells appeals to me, and it feels awkward and unpleasant when they are out of sync, as they are in early dungeons or the awkward gap in the 60s where you have Flare but not Holy.

    Deliberate imbalance would be odd lore-wise, and arbitrary imbalance isn't really any more exciting than arbitrary balance.
    (5)

  9. #9
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Iscah View Post
    The rhythm and symmetry of RDM spells appeals to me, and it feels awkward and unpleasant when they are out of sync, as they are in early dungeons or the awkward gap in the 60s where you have Flare but not Holy.

    Deliberate imbalance would be odd lore-wise, and arbitrary imbalance isn't really any more exciting than arbitrary balance.
    Agree with this. I like the even back and forth. I think the only thing I might change is making Vercure give Mana (either White Mana or, if they think that's imbalanced somehow, make it like Jolt/Impact where it gives the same amount of both, though that would be weird). [Okay, my one other complaint is why the AOE spells are "backwards" from the single target; Impact should be the quick cast like Jolt, not Aero/Thunder 2 spells...]

    I find the even keel of RDM to be pretty chill and it's what makes it so friendly to players picking it up.

    Quote Originally Posted by Payadopa View Post
    Yes, yes it is.
    No, no it's not.

    The problem with subjective statements is they aren't factual. It's different from person to person. "My favorite color is blue. I think blue is pretty." "No it isn't. Blue is ugly. And it isn't your favorite color." Deliberate balance is just as or more exciting than deliberate imbalance to a lot of people. A lot of people enjoy RDM and would like it less if it was deliberately imbalanced.

    .

    EDIT:

    Though all that said, when they first announced it - recall this was back in HW - I remember thinking it sounded like WHM. A Job that has some healing magic and some damage spells, just also with a bit of melee. I remembered wondering briefly if it could be a new healer Job with the White Magic spells for healing and the Black Magic spells for its damage, so using Fire/Ice/Thunder instead of Stone/Aero/Fluid Aura somehow, along with some melee attacks. Granted, it turned out not to be that at all, but I do remember the possibility being interesting to me. Especially since there aren't THAT many Jobs to draw from other FF games for healer slots, considering most FF games have "White Mage" and make it so good at healing that you just...don't really have anything else other than sometimes having advanced forms of it like Sage or Mystic or the like, with the odd White Mage-adjacent bit healers like Chemist.

    (Of course, Sage is normally an advanced version of Red Mage...so we're all kinds of goofy, lol)
    (0)
    Last edited by Renathras; 08-26-2023 at 01:39 PM. Reason: Marked with EDIT

  10. #10
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,195
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    Oh, I certainly don't think that's the case; there's plenty they could do to mix it up…
    When I first started FFXIV, back when post-ShB was current, I was prepared to find out how all the casters with elementally-aspected spells would actually function in practice. As it turns out… elemental affinities are all but non-existent.
    (0)

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