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  1. #81
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Quote Originally Posted by kayll View Post
    I don't even know what to say tbh, this is the third post in a row where you claim I say something that isn't actually there, no point in continuing conversing with you.

    "Loud" is an understatement.
    Imagine kicking and screaming for an entire year over such a miniscule change in a video game and then calling other people unhinged.
    Join Date: Jun 2023 with 40 Posts. With most being provoking reactions. As you just arrived here out of nowhere... your interests seems heavily focused on being angry at melee players for changes we didn't ask for.

    " You been lying "
    Through your teeth, that we somehow desire the game to be ten-fold simplified. Can't find any of us requesting hitboxes to be increased, matter of fact? we mock the decision Square made... and you twist it disrespectfully.

    " Then you make false assumptions "
    About us Samurai players wanting Hissastu: Kaiten back and making it seem likewe're asking the game to be made even easier for us or to buff our Job with it... When requesting it to return does the opposite to prevent our gameplay from becoming Shinten spamming what it is now

    " You don't even Play Samurai "
    You come here to specifically Samurai forums to get a reaction out of us... Either from being stupid, salty, angry at us melee players for changes we didn't cause nor asked that somehow affected you? that misguided anger should be aimed at the Dev's for the changes you wished and did not see happening. We saw the RDM thread, we supported it. You don't see us mock other Jobs ever, not unless provoked first... Ironic isn't that?

    " So I guess its jealousy "
    Starting to realize we're not even that Loud, you lot are just silent. You want to see changes yet you say nothing while heckling others who do make a tiny bit of noise. I do not envy you all be envious to Samurai players, as we just care about our Job more it seems and even enough to care for another in other threads. Is it cause you don't see the same amount of following for the beloved Job you main? Not our fault... for you lot being silent. Y'all have a voice. Go make some noise for your own Jobs in your own threads.

    Stop complaining about others desire for the changes they want to see to their Jobs that won't even ever effect you... , mhm
    ( PS: I am pretty sure this GNB hates SAM because his opener isn't as big as ours <3 )
    (12)

  2. #82
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    906
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    7.0:
    • Kaiten + Seigan return
    • Hagakure and Tsubame-gaeshi are removed
    • Meditate gets a finisher
    (0)

  3. #83
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by VictorSpoils View Post
    7.0:
    1. Kaiten + Seigan return
    2. Hagakure and Tsubame-gaeshi are removed
    3. Meditate gets a finisher
    1. Ideally, with Kaiten amounting to more than JUST a potency buff, and Third Eye causing your next Shinten or Kyuten to become Seigan or Soten, which would cost less Kenki for the same or greater damage (net 120 potency gain) and carry some additional utility effect.

    2. Hell no.

    3. It already has one. It's Shoha. It just needs to fix the anti-synergy accidentally introduced when Iaijutsu was given Meditation Stacks generation.
    (6)

  4. #84
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,892
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Removing Hagakure literally means SAM would have harder time to recover mistakes or perform adjustments to keep their 60s looping rotation going unabated.
    (7)
    Last edited by Rein_eon_Osborne; 08-10-2023 at 11:05 AM.

  5. #85
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Asking Hagakure to be removed literally means SAM would have harder time to recover mistakes or perform adjustments to keep their 60s looping rotation going unabated.
    And it's not even a leniency tool so much as simply that without it there's no control beyond no-Yuki-Meikyo and Yaten-Enpi (which are, respectively, on a 1-minute CD and a damage-loss in itself).

    Asking for Hagakure to be removed would be like asking for RDM to only be able to use their melee combo after 100|100 gauge just because it'd "simplify" the gauge imbalance optimization.
    (7)
    Last edited by Shurrikhan; 08-10-2023 at 11:20 AM.

  6. #86
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Quote Originally Posted by Rein_eon_Osborne View Post
    Removing Hagakure literally means SAM would have harder time to recover mistakes or perform adjustments to keep their 60s looping rotation going unabated.
    Had a heated debate with a former static member that barely ever plays Samurai... that doesn't like the bloat of buttons cause they never press them. Started suggesting to remove Hagakure / Meditate / Shoha I and II to remove bloat... and I started losing my sh*t/ mind for the terrible suggestions coming from someone who doesn't play Samurai...

    " Hagakure is to essential to remove "
    Horrible suggestion to remove it, as some don't know what happened last time they removed it... When doing your Rotation perfectly it's fine... but not every situation grants you that, nor from every player or party granting perfectly timed buffs... Our SkS doesn't start out BiS at all stages when gearing up towards it... Hagakure is the tool to fix our rotation towards properly looping or fitting our burst towards Raidbuffs. And this is not limited to Savage either...

    " Meditate removal was another... "
    Terrible suggestion... It is the most fun downtime skill you can think of for DPS. I don't even know if there are any skills like it where you stand still and charge you resource, making Samurai a tiny bit unique. The changes I want to see to it? is having its recast slightly reduced as well as it Refreshing ( not generating ) Fugetsu and Fuka buffs if we have them up.

    " Removing Shoha I and II "
    Also terrible... Honestly it's starting to go towards not wanting to press this many buttons, which is fine... then don't play Samurai cause I love that, I don't know about anyone else... Simply merge to two as suggested endless amount of times and presto instead of deleting both making our meditation gauge pointless...

    Then I came to the realization... that players actually believe this to be an improvement to a Job they barely every play... and I facepalm, and facedesk... and then I shed a tear above my bonsai tree that sits underneath my Kaiten poster ( big obviously ) eating my Baked Eggplant just to cope...
    (10)

  7. #87
    Player
    VeolE's Avatar
    Join Date
    Jan 2018
    Posts
    107
    Character
    Len Mei
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by kayll View Post
    EW spoiled the melee players, If you don't roll out the red carpet for them they'll make a lot of noise.
    I suggest you make a new Kaiten thread to make amends and they may just deign to forgive you for your sleight against them.
    Homie, say that you just hate melee's in general and you're just generally biased towards RDM.



    Edit: Also, bring my god damn Kaiten back. I never ask to lose more braincells whenever i'm playing that class, or jobs in general. Because my god, I hate spamming shiten...
    (5)
    Last edited by VeolE; 08-10-2023 at 08:00 PM.

  8. #88
    Player
    Engaru's Avatar
    Join Date
    May 2020
    Posts
    35
    Character
    Saru Engaru
    World
    Phoenix
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Seraphor View Post
    If the issue is just "Shinten is used too much" then what needs to happen is a review of Kenki economy, including how much is gained through combos, and how much is spent via skills.
    We already have SIX Kenki spenders, it's too much already.
    I would say that Guren and Senei need to have their cooldowns and potencies reduced so that you're replacing more Shintens with Seneis. (halve each for each would be a decent start, still aligns with 2 minute window)
    Then reduce some of the Kenki gains on weaponskills so that you're not capping on Kenki so fast. Have all weaponskills provide only 5 Kenki (other than Enpi at 10), then maybe boost Hagakure to 15 Kenki per Sen instead of 10 to compensate, and actually give Hagakure some potential use.
    Or you could just not overthink it and bring Kaiten back...
    (6)
    Last edited by Engaru; 08-10-2023 at 08:44 PM.

  9. #89
    Player Battler-Ushiromiya's Avatar
    Join Date
    Mar 2022
    Posts
    196
    Character
    Battler Ushiromiya
    World
    Malboro
    Main Class
    Paladin Lv 82
    Quote Originally Posted by CelestiCer View Post
    Join Date: Jun 2023 with 40 Posts.
    ( PS: I am pretty sure this GNB hates SAM because his opener isn't as big as ours <3 )
    HOLY PROJECTION LMAO

    Girls still won't date you for pressing kaiten KEK!
    (2)

  10. #90
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Quote Originally Posted by Battler-Ushiromiya View Post
    HOLY PROJECTION LMAO

    Girls still won't date you for pressing kaiten KEK!
    Wait... are you that GNB on an alt xD??
    (9)

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