There is no reason for any skill LB or not to do more than 50% HP let alone 80-90%
It is one thing to change pvp to get a more casual player, it is totally another to have completely brain dead mechanics, and abilities.
There is no reason for any skill LB or not to do more than 50% HP let alone 80-90%
It is one thing to change pvp to get a more casual player, it is totally another to have completely brain dead mechanics, and abilities.
A singular skill dealing lots of damage wouldn't be too bad if most of them didn't either snapshot or disable you in one way or another, making the counterplay a lot harder.
You can see stuff like people avoiding hitting SAM when they have LB up or trying to bait them to waste their counter, but you can't do much about MNK training your ass aside from trying to get close enough to teammates for them to peel.
Stuff like MCH LB and RDM combo finisher snapshotting means you can die to them even when you are trying to pre-emptively guard.
I guess they could try to tune things down, but then immortal comps would probably go up as finishing people becomes harder. A lot of the issues stems from the game engine and netcode itself, server ticks can result in very unintuitive outcomes like being able to finish elixir through some hits if its close enough to end the cast.
Attacks having the potential to deal around 50% of your max HP alone isn't bad AS LONG AS THERE'S COUNTERPLAY, something half the damaging LBs lack. Samurai LB goes through guard, ninja LB just oneshots at half HP through guard and also snapshots so even getting healed above half your HP won't matter, monk straight up gets extra damage when you hit someone who's guarding along with an animation lock during which you can use purify for some reason. It's shit design, but that's just my opinion
Ya LB's going through guard, especially ones that can one shot you are really annoying. LB's like RPR breaking guard is fine, but sam and nin LB's going through guard is dumb.Attacks having the potential to deal around 50% of your max HP alone isn't bad AS LONG AS THERE'S COUNTERPLAY, something half the damaging LBs lack. Samurai LB goes through guard, ninja LB just oneshots at half HP through guard and also snapshots so even getting healed above half your HP won't matter, monk straight up gets extra damage when you hit someone who's guarding along with an animation lock during which you can use purify for some reason. It's shit design, but that's just my opinion
At least NIN's LB is easier to shut down. If the snapshot doesn't have you below 51% it barely does any damage, if they're killed/stunned/poly during the animation they lose the LB and their target lives. Only bright side of that one, it's very hard to chain with it due to that reason.Attacks having the potential to deal around 50% of your max HP alone isn't bad AS LONG AS THERE'S COUNTERPLAY, something half the damaging LBs lack. Samurai LB goes through guard, ninja LB just oneshots at half HP through guard and also snapshots so even getting healed above half your HP won't matter, monk straight up gets extra damage when you hit someone who's guarding along with an animation lock during which you can use purify for some reason. It's shit design, but that's just my opinion
I have no problem with those dumb skills like Samurai LB, Chainsaw, and Ninja LB. My only gripe is that EVERYONE else should get it. Literally some jobs are so useless on FL and that if I see those in my alliance, I already know the match will lose.
I could be wrong, but doesn't it only do bonus damage when you aren't guarding?
Otherwise it's just 12k damage.
It looks like the intention is +12000 without Guard, however I feel like remembering it takes down the Guard effect first and then confirms a lack of Guard after to deal the bonus 12000 damage.
Unless you are testing it before I get home I will test it later this evening and share my findings here.
This. Limit breaks are basically ultimates in fighting games, and I have no problem with the concept in and of itself. However, like those games, all LBs should at least have counterplay against it so it does feel like a "push to win" move, which I think is where core complaints stem from (even if those people don't realize it).
Guard only boosts defense though. NIN's LB is hp related regardless of stat boosters.
I'm slightly confused with this post since most bursts can deal around 50% within a short time. Still, I'll rather deal with the LBs being mentioned here than MCH's Chainsaw. It doesn't change the fact that some needs a second evaluation.
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