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  1. #1
    Player
    deston07's Avatar
    Join Date
    Jul 2021
    Posts
    23
    Character
    Celest Lanora
    World
    Jenova
    Main Class
    Arcanist Lv 51

    No skill should do more than 50% HP in PVP

    There is no reason for any skill LB or not to do more than 50% HP let alone 80-90%

    It is one thing to change pvp to get a more casual player, it is totally another to have completely brain dead mechanics, and abilities.
    (23)

  2. #2
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    A singular skill dealing lots of damage wouldn't be too bad if most of them didn't either snapshot or disable you in one way or another, making the counterplay a lot harder.

    You can see stuff like people avoiding hitting SAM when they have LB up or trying to bait them to waste their counter, but you can't do much about MNK training your ass aside from trying to get close enough to teammates for them to peel.

    Stuff like MCH LB and RDM combo finisher snapshotting means you can die to them even when you are trying to pre-emptively guard.

    I guess they could try to tune things down, but then immortal comps would probably go up as finishing people becomes harder. A lot of the issues stems from the game engine and netcode itself, server ticks can result in very unintuitive outcomes like being able to finish elixir through some hits if its close enough to end the cast.
    (3)

  3. #3
    Player
    Karasio's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    191
    Character
    Silver Faye
    World
    Louisoix
    Main Class
    Dragoon Lv 90
    Attacks having the potential to deal around 50% of your max HP alone isn't bad AS LONG AS THERE'S COUNTERPLAY, something half the damaging LBs lack. Samurai LB goes through guard, ninja LB just oneshots at half HP through guard and also snapshots so even getting healed above half your HP won't matter, monk straight up gets extra damage when you hit someone who's guarding along with an animation lock during which you can use purify for some reason. It's shit design, but that's just my opinion
    (13)

  4. #4
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Karasio View Post
    Attacks having the potential to deal around 50% of your max HP alone isn't bad AS LONG AS THERE'S COUNTERPLAY, something half the damaging LBs lack. Samurai LB goes through guard, ninja LB just oneshots at half HP through guard and also snapshots so even getting healed above half your HP won't matter, monk straight up gets extra damage when you hit someone who's guarding along with an animation lock during which you can use purify for some reason. It's shit design, but that's just my opinion
    Ya LB's going through guard, especially ones that can one shot you are really annoying. LB's like RPR breaking guard is fine, but sam and nin LB's going through guard is dumb.
    (7)

  5. #5
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Karasio View Post
    Attacks having the potential to deal around 50% of your max HP alone isn't bad AS LONG AS THERE'S COUNTERPLAY, something half the damaging LBs lack. Samurai LB goes through guard, ninja LB just oneshots at half HP through guard and also snapshots so even getting healed above half your HP won't matter, monk straight up gets extra damage when you hit someone who's guarding along with an animation lock during which you can use purify for some reason. It's shit design, but that's just my opinion
    At least NIN's LB is easier to shut down. If the snapshot doesn't have you below 51% it barely does any damage, if they're killed/stunned/poly during the animation they lose the LB and their target lives. Only bright side of that one, it's very hard to chain with it due to that reason.
    (0)

  6. #6
    Player
    tsuchii's Avatar
    Join Date
    Apr 2022
    Posts
    442
    Character
    Easley Lighthalzen
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    I have no problem with those dumb skills like Samurai LB, Chainsaw, and Ninja LB. My only gripe is that EVERYONE else should get it. Literally some jobs are so useless on FL and that if I see those in my alliance, I already know the match will lose.
    (0)

  7. #7
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Karasio View Post
    , monk straight up gets extra damage when you hit someone who's guarding along with an animation lock during which you can use purify for some reason. It's shit design, but that's just my opinion
    I could be wrong, but doesn't it only do bonus damage when you aren't guarding?

    Otherwise it's just 12k damage.
    (0)

  8. #8
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,572
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Llynethil View Post
    I could be wrong, but doesn't it only do bonus damage when you aren't guarding?

    Otherwise it's just 12k damage.
    It looks like the intention is +12000 without Guard, however I feel like remembering it takes down the Guard effect first and then confirms a lack of Guard after to deal the bonus 12000 damage.

    Unless you are testing it before I get home I will test it later this evening and share my findings here.
    (0)

  9. #9
    Player
    Blinding_Awesomeness's Avatar
    Join Date
    May 2022
    Posts
    91
    Character
    Eliza Aldrich
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Karasio View Post
    Attacks having the potential to deal around 50% of your max HP alone isn't bad AS LONG AS THERE'S COUNTERPLAY
    This. Limit breaks are basically ultimates in fighting games, and I have no problem with the concept in and of itself. However, like those games, all LBs should at least have counterplay against it so it does feel like a "push to win" move, which I think is where core complaints stem from (even if those people don't realize it).
    (5)

  10. #10
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    517
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ransu View Post
    Ya LB's going through guard, especially ones that can one shot you are really annoying. LB's like RPR breaking guard is fine, but sam and nin LB's going through guard is dumb.
    Guard only boosts defense though. NIN's LB is hp related regardless of stat boosters.

    I'm slightly confused with this post since most bursts can deal around 50% within a short time. Still, I'll rather deal with the LBs being mentioned here than MCH's Chainsaw. It doesn't change the fact that some needs a second evaluation.
    (2)

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