Page 1 of 2 1 2 LastLast
Results 1 to 10 of 13
  1. #1
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100

    Crowd Control is... out of control.

    There needs to be diminishing returns.

    Getting pinballed around by dark knights pull and being unable to move until dead is not fun, engaging gameplay at all.
    (12)

  2. #2
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by DixieBellOCE View Post
    There needs to be diminishing returns.

    Getting pinballed around by dark knights pull and being unable to move until dead is not fun, engaging gameplay at all.
    first time?
    (0)

  3. #3
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    324
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Paladin Lv 100
    Just press Purify! ...What do you mean you did and it didn't do anything? Don't you live in the server room?
    (13)

  4. #4
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    It's more of a problem with the servers snapshotting you into a Dark AoE even though you're out of range of it on your screen. It's better to throw guard up, and hope that also doesn't get snapshotted. Since we can make the assumption that the server tick rate will remain as awful as it's always been it that problem probably won't go away.

    But purify should be more effective than it is, it should work against MoN, and should mitigate draw in/knockback effects. There should be a point when you've been CC'd enough that you become immune to its effects for a short window.
    (7)

  5. #5
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,570
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Honestly the crowd control problem is primarily relevant in the large scale modes. The best solution here would be the pre 6.1 CC resist period after suffering one to return specifically for largescale modes. I.e. you get hit by stun now youre immune to stun for 10s, if silence then silence for 10s, if you get knocked back or drawn in then that for 10s.

    It would at least reduce how long you have no control over your character and encourage more diverse compositions than 3+ DRK and an army of DRG, WAR, WHM and AST.
    (10)
    Last edited by Reinhardt_Azureheim; 08-17-2023 at 04:52 PM.

  6. #6
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I dunno. Unpurifyable actions aside, only one of which is non LB, and ALL of which have a short range, most times you can just treat your purify cooldown as a "wait this long until trying to engage again" cooldown. Your entire team has Purify cooldowns. Don't try to rely on yours alone for survival.

    If you let the DRK out MNK or whatever catch up to you while it's still on cooldown, well, you either didn't fall back enough or your team is losing the engagement. All you can do is not let them get close to you when you're vulnerable, and if you do get caught, get caught somewhere where they can't stay very long without being ripped apart themselves.

    I really don't see it as a big of a problem most folks feel on knee-jerk reaction. The old CC resistance existed because not every job had Purify, and especially healing was much less in the individual's hands. As it is now, your survival is much more manual and much less automatic/in the hands of your healers.

    There's something to be said for certain jobs working better in Frontlines than others because the jobs aren't designed for Frontlines, but that has ALWAYS been the case, even in 2.3 with its original release, even with 4.0's PvP specific jobs implementation etc.

    If it's a problem in everyone's eyes and they mean to adjust it, it won't solve job imbalances if they just equally apply the fixes like Purify Resilience giving KB resistance, they're gonna have to do something specific to the jobs themselves like when they finally fixed PLD Guardian in Onsal.
    (4)

  7. 08-12-2023 04:41 AM

  8. #7
    Player
    Aneshda's Avatar
    Join Date
    Jul 2019
    Posts
    513
    Character
    Deidrea Shadowbane
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Salted Earth needs a 5 Minute Cooldown and if you got casted, a third one should not be allowed at the same Spot.
    (1)
    Someone call the Forum Police! Because I wrote passive aggressively that DT looks not good. Oh how right I was!

  9. #8
    Player
    Rainbows's Avatar
    Join Date
    Apr 2022
    Posts
    28
    Character
    Tygaera Softpaws
    World
    Diabolos
    Main Class
    Black Mage Lv 90
    How Archeage handled cc was really quite good. When you get hit by a cc of a certain type, after you recover you get a 1 second immunity to that cc type. Stun = 1sec Stun Immunity Silence = 1sec Silence Immunity. Etc.
    (0)

  10. #9
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Quote Originally Posted by DixieBellOCE View Post
    There needs to be diminishing returns.

    Getting pinballed around by dark knights pull and being unable to move until dead is not fun, engaging gameplay at all.
    The crowd aggrees. I have seen posts like this about 1,5 years ago. So why make another one?
    (1)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  11. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,959
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I vehemently disagree with diminishing CC, this was a nightmare when it was actually a thing, I don't want that back at all, so no, not all the crowd agrees. Also I feel that most people that constantly bring that back completely fail to see what it would actually entail, meaning:
    1) Having a diminishing icon buff for EVERY single type of CC (like back in Stormblood)
    2) Diminishing as in, 100% to 0% immediately, or gradual diminution? If the latter, how does one track at which diminution rating any kind of CC is at any time on somebody? More buff icons to track?
    3) Staying glued even more to party and enemy lists to try, parse and make sense of all their buff and debuff icons every time one wants to use crowd control. Sounds very realistic to me for something you'd want to be instant decisions, on top of it.
    4) For how long does one keep the diminished return buff after getting cced? Until Purify is back?

    I'd rather explore other options.
    (3)

Page 1 of 2 1 2 LastLast