That'd be pretty cool, I imagine they'd make it be 'Metronome' from Pokemon, but for only ally skills if they were to do such a thing, to prevent you from accidentally killing yourself with it (you have to beat a DPS check in a solo instance and you give yourself -10% stats effect, so you enrage and wipe, not good). So you're soloing and you throw out a card and you can get any other job's any other skill. Maybe you get Confiteor, maybe you get Bloodletter, maybe you get Superbolide and almost oneshot yourself. Logs would have to exclude the effect for parse purposes because otherwise the top parses will be 'the ASTs who ran enough runs to get a god run where they Undraw Confiteor/DoubleDown/etc every time'. Could you imagine if they roll a non-present raidbuff, eg if their comp is NIN DRG BRD RDM, and they rolled Technical Step? Complaints about 'how badly RNG screws parsing' would be out of control
It's been a long long time, but wasn't Minor Arcana in SB that 'you delete the Major Arcana, to get the Minor Arcana'? So that if you drew, say, Spire, you could convert it and have a 50% chance that it turns from 'useless' to 'well it's a little bit of damage I guess'. In SHB it was truly 'fixed', as it was better to use MA over playing the card regular, as long as you had already set up your 3 seals. Then for EW they went back to the RNG style of SB, but forgot to include the system hook that incentivized you to use the skill (deleting 'bad' cards to manipulate them into a more useful effect), since every card is now 'useful' due to being the same damage boost, and because MA is just a standalone 60s CD. It's like the worst of all worlds in design. I'd honestly find it so much more interesting if Lady was 400 heal, and Lord was anywhere from 100-200 shield, because then neither are a 'damage gain' over each other directly. But AST is 'pure healer' so it's not allowed shields, that's not part of it's new 'identity'. Don't look at Neutral Sect. Or Intersection.