Quote Originally Posted by ForsakenRoe View Post
Probably close to 20%, but you're playing with fire re: accidentally making 'use card on self' be the bigger damage gain. 's not a terrible idea in theory, but... I'd rather just axe the skill (undraw) to make room for interesting things, and then have the cards reworked to benefit AST in some way too with their effects, and I don't mean just flat damage
Fair enough I suppose. I guess at the end of the day, it's whether we're designing classes for noobs or not (typical threads here suggest NOT), so something like a Trait when you get Draw/Play that says "Using a Major Arcanum/Card on yourself increases damage dealt by 18%". Still would be a bit less than WHM, but would put things a lot closer for AST's soloing content.

I think 25% is more proper over time (since you can't keep yourself buffed 100% of the time, after all, since Cards don't last that long), but it could also hassle burst windows, so...

It doesn't have to be Undraw, btw. I was just thinking of making that ability do...well...something. But if everyone's cool with AST doing 20% less damage than the other healers when doing solo instances and stuff now (I THOUGHT everyone was opposed to that, but maybe I just misread all those threads about the topic...), then no need to change it. : )