RNG is fine..
but when the % gets to low
- it's ***** and waste of time..



RNG is fine..
but when the % gets to low
- it's ***** and waste of time..
☆SCH/AST/DNC/VPR/SMN☆
Funny enough, you just proved this example to be statistically possible (I'll be it VERY unlikely).Gambler's fallacy is believing that P(X_n+1 | sum of X_1, X_2, X_3, ... X_n /n < some "small" number (i.e. unlucky)) > P(X)
What ijuakos is saying that P(sum of X_1, ... X_n / n = 0) is very very low, in fact it is 0.0000265614.
If you have a one-sided hypothesis test where H_0: p = 0.1 and H_A: p < 0.1, you will unequivocally reject the null (unless you're working in particle physics).
https://www.wolframalpha.com/input?i...+and+p+%3D+0.1
Please don't talk about statistics as a layman, thank you, it's incredibly embarrassing.
Although what ijuakos is saying is largely irrelevant to the conversation, it is really sad to see the failure of American education in action when people spout their mouth about "gambler's fallacy" or "correlation =/= causation" without knowing elementary probability theory that they teach in middle school in actual good countries.
But that example is also very bad when you consider a whole lot of big fish have an under 2 or 1% success rate (and that's using a much larger sample size via teamcraft)
Last edited by Thurmnmurmn; 08-05-2023 at 05:04 PM.



People that complain about rng on ff14 would hate ff11 and spending possibly years for a piece of important gear to drop with less then a 1% droprate. ff14 is pretty tame with its rng.


Ahahahaha.
This is about missing a fish after two windows?
That isn't even worth busting out the statistics calculator for.
Buddy, get back to us when you spend 2 years failing to catch a fish, then maybe we'll consider your luck to be statistically improbable.
Failing two windows isn't bad rng, that's just normal fishing. Catching something first cast is just extra good rng that, more often than not, gets balanced by struggling with something else.
Getting salty over missing a fish is usually a sign that big fishing isn't for you.


For a hot second I thought this was a take on the endwalker combat design because it does kind of turn into RNG with how it works in savage. One person forgets to mit and everyone dies, or one person so much gets touched by something and dies.
Can't really call that RNG, it's just player failure. Is it boring design? Sure, but it can still be prevented by just playing correctly.
If you cannot stomach this level of RNG behind big fishing then it really probably isn't for you - Just being blunt.
They are big/legendary fish for a reason, and it isn't because you can catch them with little effort whatsoever.
In fact, people in this game are so fortunate when it comes to this game -- They are incredibly lenient with RNG.


RNG in fishing is one of few content that we have without a deterministic nature
let it be, find another thing to complain about.
Man, no one tell op that irl fishing rng can be much much worse




I had a huge pond outside the house I grew up in for about...12 years. I went fishing once for about 8 hours. Once. All I caught was some twigs and a sunburn. My neighbors are out there catching bass and catfish left and right!
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.
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