That might be the issue. But then why can't GM tell stop using those words instead making it such a mystery. They don't even put that as obvious examples in their guide.Unless you swear in chat, it's very hard to get your account actioned. Look at hunts as an example.
We have people who actively troll and are dicks to the whole community. We mass report them but nothing happens until said person swears in chat or starts targetting an individual.
Same as with darkobra, I have always said whatever I want and told people their mistakes without ever been actioned.
By definition, anything you do can fall into nuisance behavior. Doesn't mean you have to live in constant fear. Say what you want.




Yet it's kinda accurate to how most are outside.
You will always hear tales of how in more Eastern countries years past, the communications between players being largely restricted to /Tells.
And like outside, you don't just randomly go up to a stranger, unless you're randomly trying to sell something, or it's content that requires/encourages cooperation/conversation.
It just depends on a case by case, it is unfortunate you don't run into very conversational duties or zones.
But they do exists.
if this is as dry and empty and lonely here in English side of the community, I cannot imagine how it would feel in the more reserved nations XIV also calls home.
The restrictions exist for reasons, just like in some places outside allow you to say whatever you like(but expect consequences if it crosses lines)
There's also the fact its rated Teen or equivalent in other nations. (Age Ratings are obviously terrible at doing their tasks. but exist for reasons as well)
People have ways to conver their thoughts and ideas without risking getting reported.
Hell, people have gotten mad at me once for casually saying to let ___ player die when they "accidentally" pulled too many NMs in Eureka(and was targeted by their "W.Knight" friend IN SHOUT CHAT)
[I left after saying goodbye in that session, with others being kind and caring for the situation. Since we all know that KO/Die/ETC is not meant in seriousness in a game.]
Two sides of the same coin, people can be overly sensitive of the obvious, while also be ridiculous in expecting to be able to say whatever they want without consequences.
[Had that White Knight not overreacted, we all could of had a relaxed conversation and bridge the misunderstanding. But the result cause them both leaving and a report filed at them]
edit:
incase it wasn't obvious, the restrictions are perfectly fine.
But it doesn't help people when they get overly sensitive over misunderstanding or communication.
or in this case, being too unhappy that they can't be as brash as one wants.
[if this was a M Rated game, I would say, it probably would still be the same, except for the fact that terms for more explicit adult topics would not be blacklisted. But since it's Teen Rated, it does not apply]
Last edited by GTK0HLK; 08-05-2023 at 02:24 AM.
Because if they tell us exactly what we can't say, then people will weaponized that and exploit the TOS in whatever it doesn't cover.
A vague TOS is way more effective.
I regularly tell people how to do mechanics in mentor roulette and I've never been banned or warned for it. As long as you're not being rude like "omg this stuff is so easy you guys suck, you just go to x spot", you're not going to get in trouble. Instead of saying "this strat is bad" you can pretty easily just offer an alternate way of doing it if you're worried about getting in trouble. I think people overexaggerate how easy it actually is to get in trouble in this game. I saw someone on my server angrily link a google doc of his ex girlfriend's nudes in shout chat, get reported by a ton of people, and the guy was still standing in Limsa every day after. So yeah, you probably aren't going to get in trouble for offering some advice on a fight if you aren't bringing up stuff like parses.
I like my chat box the same way i like my neighborhood : empty, thank you very much.
I've never really encountered anything that would indicate they are too strict.
The thing to bear in mind is that tone matters, a lot - I don't think many people would report, and I don't think GMs would necessarily action on the basis that you simply told someone their strategy was inefficient or whether you gave constructive feedback on how to improve, e.g., "can you use your AoEs for trash pulls, we'll do more damage and it'll help us clear the dungeon quicker"
However, you would probably find yourself getting 'cozy' with a GM if you were more blunt. e.g., "Dude, stop sucking at the game".
I think the guidelines don't necessarily convey the 'tone' adequately enough which gives people a sense of fear of interacting in a public space. - But I would say in my little tinfoil hat those that have the most fear with this are often those that either:
a) Don't understand the importance of tone when speaking
b) Don't care and try to use it as a scapegoat. - People can have very selective memory when it comes to situations that have them being sanctioned or accused. - e.g.,
Person A - "Why was I banned? I only said and did xyz"
Person B - "Can you post a screenshot of the log?"
*Screenshots demonstrate that xyz wasn't said, or at the very least was inferred in a lot more a disrespectful tone than initially suggested.
In fact, I'm fairly sure many of these policies were no different to how they initially were - But were instead just expanded to include examples/clarification - I know a very common strand of feedback with their ToS way-back was that they were too vague. - All they did was simply remove that 'vagueness'




Same, unless I'm actively in content with others or in a party having a chat. I like it empty, something about a clean chat box is slick.
also makes it easier to spot when a friend sends a new /tell when I'm away for a few secs.




I don't think that is why. I see people communicate a lot in some chats in the game. Just in a dungeon there's not much time to stop and chat because the tank is pulling and not everyone is very social.
Well of course you can't, because that's confrontational and rude. You can be far more diplomatic about it and say "that tactic is interesting, but it could present X or Y problem and it may be better to do Z to avoid X and Y problem".Have you read this? https://support.eu.square-enix.com/f...la=2&kid=68216
Basicly you can't even simply tell "your tactic is bad"
If you just say "that is bad" instead of explaining why like a reasonable human being, you are just being a rude, undiplomatic person tbh. I am personally glad that SE sees it this way like I do.
If you've ever met most sprouts, a lot of them have anxiety about interacting with others and tanking for the first time. They fear that people will be rude to them, or in some cases, ran into such an incident where someone was rude. So a rule that protects them from rude people seems good for the game, actually.this is gonna be one of the main reasons game will downfall
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
People always whine about how strict the chat rules are in this game and I'll never understand it. I've played for the entire duration of ARR and never once even received a warning. I've gotten into some major arguments, too.
If you're getting penalized or are afraid you will if you say anything, that's a you problem. If you'll get in trouble for speaking how you usually do, that means you're probably being an ass. Consider the language you use.
Wish I could say the same. I've been on the receiving end of account action a few times just for trying to correct people when they're playing badly. Not even rudely, I'll add.
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