ITT: Turns out that toxic players are entitled and lack basic human empathy. Maybe we should coddle them because they have psychological problems?
ITT: Turns out that toxic players are entitled and lack basic human empathy. Maybe we should coddle them because they have psychological problems?
Turns out that people that are underperforming/playing badly are entitled and lack basic human empathy, maybe we should coddle them because they cant accept criticism and refuse to get better, but they think they should be catered to, they also think they are entitled to wasting everyone's time by not improving their skills and not accepting any advice.
Want to give them a little pat on the head too ? And tell them good job and that they did well and at least tried ? Maybe a little kiss on the forehead tooIt's more so to avoid needless chat drama even though I believe having to walk on eggshells with even trying to express a negative statement is very silly and dumb for it to be grounds for punishment.
But it can be done, so instead of saying to someone "Your strat is bad". If you word it out with "let's rethink the strat" then it would still convey the actual need to do what you wanted without it being just a simple callout.
Last edited by RosaliaDLB; 08-16-2023 at 09:18 PM.
It's more so to avoid needless chat drama even though I believe having to walk on eggshells with even trying to express a negative statement is very silly and dumb for it to be grounds for punishment.
But it can be done, so instead of saying to someone "Your strat is bad". If you word it out with "let's rethink the strat" then it would still convey the actual need to do what you wanted without it being just a simple callout.
Guys you should totally be trying to speed run Satasha with a bunch of strangers. If you don’t take The Copperbelt Mines seriously, we can’t even trust you in the serious business of MMO raiding!
As oppsed to what?
Tanking 1 unit mobs and after each pull, stopping to say "are you alright Timmy?" "Feel anxiety? i can tank slower"?
New players probably want to do the story asap, so to stop and smell the flowers for over 100 min, is just a timewaste. Satasha is not a amazing dungeon where you want to stop and examine it, its a linear corridor, you do it to be done with it, same with all the new players.
The Cutscenes in Satasha has no point in the story, its just a camera wooshing though the entire dungeon, so id say i might not talk for everyone but the people ive played with just wanted it over with, and was happy with the fast progress and not staying in the dreaded dungeon for way too long.
When i was a new player, i just wanted satasha done and over with cause i would be able to progress the story if i did.
No, there are lots of different types of players. Some want to rush to endgame to do the max level raids, but some of them want to chill, take their time and spend months or years absorbing themselves in the story or the social environment. Which means they are very prepared to spend 100 minutes in Sastasha and every dungeon after that.
That's not true. Sastasha is one of the ARR dungeons that has lots of branching routes. Just every tank skips past those so you feel like it's linear. One of the routes you can go to has a part where you free some female prisoners and learn that they "couldn't stand another night in the deckhand's quarters". If you understand what that means, Sastasha is a lot more interesting than you seem to think.Satasha is not a amazing dungeon where you want to stop and examine it, its a linear corridor
I just wanted to absorb the story and take my time and for it to last forever. Really depends if you joined the game to enjoy yourself, or if you joined specifically for max level raids and are trying to rush. There is a good mix of different people doing MSQ.When i was a new player, i just wanted satasha done and over with cause i would be able to progress the story if i did.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
I’d take FF14’s community over the toxic fest of EverQuest’s any day.
Jeeqbit, i certainly hope if your willing to spend 100 minutes looking at copypasted content, that you have your own dedicated group, cause im sure not many players would like having their time wasted.
Satstasha IS a linear corridor, unless you mean the optiional content, then no, you cant "skip" anything or take another path.
Absorbing the story is intressting and all, but not at the expense of player time. If you want to slowly progress the story, thats on you, but not in a active dungeon, and not in matchmaking.
Satasha is rushed through cause imo, its not a very good dungeon, it comes from the 2.0 launch days, and some dungeons from ARR arent well thought out.
Plenty of people are fine taking their time when they are new to the game. It is the veteran players that don't like having their time wasted. This is because they've seen it all before and they just want to get their roulette done or grind their tomestones.
There are other routes you can go in, but it's easy to forget this if you've never gone through them.Satstasha IS a linear corridor
You can very much skip freeing the slaves or going to the coffers in other sections.you cant "skip" anything or take another path.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
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