Anyone else feel the same way? The mini-game seems to be entirely luck based. There's no strategy at all to it. I could get the highest values every turn and still end up losing.

Anyone else feel the same way? The mini-game seems to be entirely luck based. There's no strategy at all to it. I could get the highest values every turn and still end up losing.
Last edited by rockman0; 07-07-2012 at 01:38 PM. Reason: changed title to something less harsh





At the very least, they should speed it up.


Actually after I figured it out I didn't lose much. There is luck but also strategy.
Yoshi p says he hates it, so i don't see it surviving. Too tired to link the proof!
Retired FFXI character: Ranok of Sylph

What's your strategy? I assumed there was so way to try and make it so that the AI couldn't get many points, but I couldn't figure it out in the little time they give you.
Heh. Glad to see I'm not the only one!


it's an underutilised, poorly designed mini game that most people barely remember anymore. So... i'd say it needs revamping or replacing entirely with something else.



BUT WHAT IF I WANT TO BEAT THE GAME AS A MINER!!! THIS GAME IS TOTALLY UNFAIR!!!
PETITION TO KEEP IT!!!

1UP: And also, if I may make a personal plea... can you please kill the Parley minigame in the crafting and gathering quests? It's the basically the worst thing ever, and it ruins everything it touches.
Yoshida's Translator: As for Parley... you're the first person to ask that, and it's a really good question. He hates it as well. So yes. We can't tell you that it's going to be taken out of the game, but we can tell you that he hates it, and he's the director and producer, so... [big laughs]
http://www.1up.com/features/ffxiv-in...nix-fallen-mmo


I really hope that if they keep it, that it gets revamped into something faster and less luck-based. After the first few turns in an average parley session, the game is pretty much won or lost based on what tiles come in, and whether they allow for a combo. While there is a little strategy involved in making sure you don't accidentally set up a combo using existing tiles for your opponent, being unable to see what the new tiles will be throws a wrench into there.
Parley is a name. Guildleve is a name. Armory system is a name.
The names have nothing to do with the mechanics of the systems themselves.
Parley will be in 2.0. Will it share the same concept with the 1.0 Parley? I am doubtful.
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